Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.python > #30724
| Path | csiph.com!usenet.pasdenom.info!gegeweb.org!de-l.enfer-du-nord.net!feeder1.enfer-du-nord.net!feeds.phibee-telecom.net!newsfeed.xs4all.nl!newsfeed5.news.xs4all.nl!xs4all!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail |
|---|---|
| Return-Path | <maniandram01@gmail.com> |
| X-Original-To | python-list@python.org |
| Delivered-To | python-list@mail.python.org |
| X-Spam-Status | OK 0.003 |
| X-Spam-Evidence | '*H*': 0.99; '*S*': 0.00; 'true,': 0.04; 'cache': 0.05; 'level,': 0.07; 'welcome.': 0.07; 'subject:question': 0.08; 'lookup': 0.09; 'perks': 0.09; 'subject:design': 0.09; 'to:addr:comp.lang.python': 0.09; 'useless': 0.09; 'cc:addr :python-list': 0.10; '"python': 0.16; 'dynamic,': 0.16; 'flag,': 0.16; 'rough': 0.16; 'set,': 0.16; 'storing': 0.16; 'wrote:': 0.17; 'char': 0.17; 'specify': 0.17; 'thanks,': 0.18; 'trying': 0.21; 'all:': 0.22; 'decorators': 0.22; 'effort.': 0.22; 'finally,': 0.22; 'modifying': 0.22; 'object.': 0.22; 'wednesday,': 0.22; 'work,': 0.22; "i'd": 0.22; 'player': 0.23; 'cc:no real name:2**0': 0.24; 'idea': 0.24; 'cc:2**1': 0.24; 'cc:addr:python.org': 0.25; 'header:In-Reply-To:1': 0.25; 'header :User-Agent:1': 0.26; 'appreciated.': 0.26; 'first,': 0.27; "doesn't": 0.28; 'points': 0.29; "i'm": 0.29; 'that.': 0.30; 'checks': 0.30; 'figure': 0.30; 'point': 0.31; 'system,': 0.32; '-----': 0.32; 'generally': 0.32; 'could': 0.32; 'builds': 0.33; 'curious': 0.33; 'like:': 0.33; 'hi,': 0.33; 'received:google.com': 0.34; 'self': 0.34; 'exist': 0.35; 'problem,': 0.35; 'received:209.85': 0.35; 'something': 0.35; 'there': 0.35; 'add': 0.36; 'really': 0.36; 'but': 0.36; 'skip:{ 10': 0.36; 'method': 0.36; 'anything': 0.36; 'possible': 0.37; 'october': 0.37; 'level': 0.37; 'previous': 0.37; 'received:209': 0.37; 'received:209.85.216': 0.37; 'data': 0.37; 'subject:: ': 0.38; 'store': 0.38; 'performance': 0.39; 'called': 0.39; 'google': 0.39; 'where': 0.40; 'think': 0.40; 'your': 0.60; 'costs': 0.64; 'total': 0.65; 'overall': 0.66; 'purchase': 0.67; 'increase': 0.72; 'subject::': 0.83; 'absolutely': 0.84; 'cost,': 0.84; 'received:209.85.216.184': 0.84; 'subject:system': 0.84; 'dirty': 0.91; 'urge': 0.91; 'factors': 0.95 |
| Newsgroups | comp.lang.python |
| Date | Thu, 4 Oct 2012 06:19:33 -0700 (PDT) |
| In-Reply-To | <mailman.1757.1349254197.27098.python-list@python.org> |
| Complaints-To | groups-abuse@google.com |
| Injection-Info | glegroupsg2000goo.googlegroups.com; posting-host=122.167.227.18; posting-account=uPFZNQoAAAAm9w7z13q1SjWNKNjztdcD |
| References | <506B47DB.9030401@tysdomain.com> <mailman.1757.1349254197.27098.python-list@python.org> |
| User-Agent | G2/1.0 |
| X-Google-Web-Client | true |
| X-Google-IP | 122.167.227.18 |
| MIME-Version | 1.0 |
| Subject | Re: design question:game skill system |
| From | Ramchandra Apte <maniandram01@gmail.com> |
| To | comp.lang.python@googlegroups.com |
| Content-Type | text/plain; charset=ISO-8859-1 |
| Cc | python-list@python.org |
| X-BeenThere | python-list@python.org |
| X-Mailman-Version | 2.1.15 |
| Precedence | list |
| List-Id | General discussion list for the Python programming language <python-list.python.org> |
| List-Unsubscribe | <http://mail.python.org/mailman/options/python-list>, <mailto:python-list-request@python.org?subject=unsubscribe> |
| List-Archive | <http://mail.python.org/pipermail/python-list/> |
| List-Post | <mailto:python-list@python.org> |
| List-Help | <mailto:python-list-request@python.org?subject=help> |
| List-Subscribe | <http://mail.python.org/mailman/listinfo/python-list>, <mailto:python-list-request@python.org?subject=subscribe> |
| Message-ID | <mailman.1796.1349356782.27098.python-list@python.org> (permalink) |
| Lines | 106 |
| NNTP-Posting-Host | 2001:888:2000:d::a6 |
| X-Trace | 1349356782 news.xs4all.nl 6945 [2001:888:2000:d::a6]:50077 |
| X-Complaints-To | abuse@xs4all.nl |
| Xref | csiph.com comp.lang.python:30724 |
Show key headers only | View raw
On Wednesday, 3 October 2012 14:19:57 UTC+5:30, Jean-Michel Pichavant wrote:
> ----- Original Message -----
>
> > Hello all:
>
> > I'm looking at a skill/perk system, where the player builds up his
>
> > char
>
> > by using perk points to add abilities.
>
> > Each perk is under a category, and generally costs go up as you
>
> > increase
>
> > the perk.
>
> > So I'm trying to figure something out; first, I'd really like the
>
> > cost
>
> > calculation and all of that to be dynamic, so that I don't have to
>
> > write
>
> > a calculateCost per object. I'd also like to be able to specify
>
> > dependencies and say a level, as well as other factors before a
>
> > player
>
> > can obtain a perk and have them self documenting. The idea is that a
>
> > player could do something like:
>
> > data perk extended health
>
> > and it would tell them they require health at 50 before they can
>
> > purchase extended health, as well as the cost, the increase per level
>
> > and the total overall cost.
>
> > Any ideas on how to set this up would be really appreciated.
>
> > Finally, I'm curious how to store and calculate these. I thought
>
> > about
>
> > using a uid per perk, then storing something like: {uid:level} on the
>
> > player, but means that I have to lookup the name somehow still in the
>
> > main perk database, then use that uid to check if the player has it.
>
> > Are
>
> > there better ways of storing skills? I'm also thinking about
>
> > calculation; currently the CalculateMaxHp method would have to add up
>
> > all the possible perks for health, then add stats and all that. That
>
> > could get really rough on performance if it's called often; would
>
> > something like a cache work, where you have something like:
>
> > {attribute:dirty}? So if I call CalculateHealth, it checks for the
>
> > dirty
>
> > flag, and if it doesn't exist just returns the previous max HP, but
>
> > if
>
> > the dirty flag is set, it recalculates? Then anything modifying
>
> > health
>
> > (level gains, perks, stat increases/etc) would just set the dirty
>
> > flag
>
> > and call calculate?
>
> > Thoughts/ideas would be welcome.
>
> > Thanks,
>
>
>
> Hi,
>
>
>
> Again, do not think about performances before actually having an issue with them. What's the point to optimize something that doesn't need it ?
>
>
>
> For your cache problem, google "python memoize decorator" for a bunch of decorators that will allow you to cache your data without any effort.
>
>
>
> JM
True, but I always have an irresistible urge to optimize to every yoctosecond even if its absolutely useless to optimize.
Back to comp.lang.python | Previous | Next — Previous in thread | Find similar | Unroll thread
Re: design question:game skill system Jean-Michel Pichavant <jeanmichel@sequans.com> - 2012-10-03 10:50 +0200 Re: design question:game skill system Ramchandra Apte <maniandram01@gmail.com> - 2012-10-04 06:19 -0700 Re: design question:game skill system Ramchandra Apte <maniandram01@gmail.com> - 2012-10-04 06:19 -0700
csiph-web