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Re: Python vs C++

References <CAKUKWzmnnrpm-9SVNAFu3G9vYf2w0ewAhnGeOge8B2NsDujamQ@mail.gmail.com> <CAL7_Mo_YOJZnHAAhHEb=CV3_QNwOm1hDGHrjZ94TVHKow-OWSg@mail.gmail.com>
From Ian Kelly <ian.g.kelly@gmail.com>
Date 2014-08-25 22:02 -0600
Subject Re: Python vs C++
Newsgroups comp.lang.python
Message-ID <mailman.13439.1409025769.18130.python-list@python.org> (permalink)

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On Mon, Aug 25, 2014 at 4:52 AM, Amirouche Boubekki <
amirouche.boubekki@gmail.com> wrote:
>  - I am a big fan of Final Fantasy games, it seems to be an easy game
experience to code

Maybe not so easy, if the horrifying number of bugs in the early games of
the series are any indication.

I'm not sure what makes this a C++ project in any case. It would be just as
easy or easier in Python, or one could save a lot more effort by just using
RPG Maker like every other indie RPG developer seems to do.

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Re: Python vs C++ Ian Kelly <ian.g.kelly@gmail.com> - 2014-08-25 22:02 -0600

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