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| References | <CAKUKWzmnnrpm-9SVNAFu3G9vYf2w0ewAhnGeOge8B2NsDujamQ@mail.gmail.com> <CAL7_Mo_YOJZnHAAhHEb=CV3_QNwOm1hDGHrjZ94TVHKow-OWSg@mail.gmail.com> |
|---|---|
| From | Ian Kelly <ian.g.kelly@gmail.com> |
| Date | 2014-08-25 22:02 -0600 |
| Subject | Re: Python vs C++ |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.13439.1409025769.18130.python-list@python.org> (permalink) |
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On Mon, Aug 25, 2014 at 4:52 AM, Amirouche Boubekki < amirouche.boubekki@gmail.com> wrote: > - I am a big fan of Final Fantasy games, it seems to be an easy game experience to code Maybe not so easy, if the horrifying number of bugs in the early games of the series are any indication. I'm not sure what makes this a C++ project in any case. It would be just as easy or easier in Python, or one could save a lot more effort by just using RPG Maker like every other indie RPG developer seems to do.
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Re: Python vs C++ Ian Kelly <ian.g.kelly@gmail.com> - 2014-08-25 22:02 -0600
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