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Re: keeping information about players around

References <505FB849.2080201@tysdomain.com> <CA+vVgJUuVng=3h_t4WS0O8jezOLA0shAhrq+25-q14KNqXJmEw@mail.gmail.com> <CAPTjJmox0LjLFq+ZaFWHb2Cp2iCEqYndqZskzb_LKBRY4MX6kg@mail.gmail.com> <CA+vVgJWmsSoWdUrhAjy7V59f5uFoKXMjMaa1OW6_Zuia3uOKkw@mail.gmail.com> <CAPTjJmr8F54mtyuxPE2mkGXADECwidNio9KpSuQLQVtBtwRSxQ@mail.gmail.com>
Date 2012-09-24 19:09 -0400
Subject Re: keeping information about players around
From Dwight Hutto <dwightdhutto@gmail.com>
Newsgroups comp.lang.python
Message-ID <mailman.1237.1348528169.27098.python-list@python.org> (permalink)

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> is just a way of generating that. Any language works on the back
> end... and PHP isn't the best :) Python does quite well at that task;
> I have a tiny little Python script that uses a web browser as its
> front ent.

This stems from my limited usage of python in the browser(I usually
use it for prototype apps). It's usually going to be the difference
between echo or print html/javascript, and perform an iteration for
table, or formulaic computation within a standard function syntax.


-- 
Best Regards,
David Hutto
CEO: http://www.hitwebdevelopment.com

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Re: keeping information about players around Dwight Hutto <dwightdhutto@gmail.com> - 2012-09-24 19:09 -0400

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