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Re: fighting game made with python

References (1 earlier) <Itknp.10077$lx3.2109@newsfe02.iad> <mailman.111.1302189862.9059.python-list@python.org> <BNlnp.22991$yp3.2990@newsfe09.iad> <906a94Fui2U3@mid.individual.net> <4D9DF767.5010005@tysdomain.com>
Date 2011-04-07 10:47 -0700
Subject Re: fighting game made with python
From geremy condra <debatem1@gmail.com>
Newsgroups comp.lang.python
Message-ID <mailman.116.1302198453.9059.python-list@python.org> (permalink)

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On Thu, Apr 7, 2011 at 10:41 AM, Littlefield, Tyler <tyler@tysdomain.com> wrote:
>>Python would b ea bad choice for most of any fighting game, but
>>could see use as a configuration or internal scripting engine.
> Python's objects are rather large, which sort of makes for some slow work.
> Maybe a configuration setup, but Lua and Angelscript are better suited to
> high-end games where scripting is required because of their smaller
> footprint.

EVE online manages to do it. <shrug>.

Geremy Condra

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Thread

fighting game made with python neil harper <neilalt300890@gmail.com> - 2011-04-07 14:51 +0100
  Re: fighting game made with python harrismh777 <harrismh777@charter.net> - 2011-04-07 10:10 -0500
    Re: fighting game made with python "Littlefield, Tyler" <tyler@tysdomain.com> - 2011-04-07 09:23 -0600
      Re: fighting game made with python harrismh777 <harrismh777@charter.net> - 2011-04-07 11:40 -0500
        Re: fighting game made with python Neil Cerutti <neilc@norwich.edu> - 2011-04-07 17:23 +0000
          Re: fighting game made with python "Littlefield, Tyler" <tyler@tysdomain.com> - 2011-04-07 11:41 -0600
          Re: fighting game made with python geremy condra <debatem1@gmail.com> - 2011-04-07 10:47 -0700

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