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| References | (1 earlier) <Itknp.10077$lx3.2109@newsfe02.iad> <mailman.111.1302189862.9059.python-list@python.org> <BNlnp.22991$yp3.2990@newsfe09.iad> <906a94Fui2U3@mid.individual.net> <4D9DF767.5010005@tysdomain.com> |
|---|---|
| Date | 2011-04-07 10:47 -0700 |
| Subject | Re: fighting game made with python |
| From | geremy condra <debatem1@gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.116.1302198453.9059.python-list@python.org> (permalink) |
On Thu, Apr 7, 2011 at 10:41 AM, Littlefield, Tyler <tyler@tysdomain.com> wrote: >>Python would b ea bad choice for most of any fighting game, but >>could see use as a configuration or internal scripting engine. > Python's objects are rather large, which sort of makes for some slow work. > Maybe a configuration setup, but Lua and Angelscript are better suited to > high-end games where scripting is required because of their smaller > footprint. EVE online manages to do it. <shrug>. Geremy Condra
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fighting game made with python neil harper <neilalt300890@gmail.com> - 2011-04-07 14:51 +0100
Re: fighting game made with python harrismh777 <harrismh777@charter.net> - 2011-04-07 10:10 -0500
Re: fighting game made with python "Littlefield, Tyler" <tyler@tysdomain.com> - 2011-04-07 09:23 -0600
Re: fighting game made with python harrismh777 <harrismh777@charter.net> - 2011-04-07 11:40 -0500
Re: fighting game made with python Neil Cerutti <neilc@norwich.edu> - 2011-04-07 17:23 +0000
Re: fighting game made with python "Littlefield, Tyler" <tyler@tysdomain.com> - 2011-04-07 11:41 -0600
Re: fighting game made with python geremy condra <debatem1@gmail.com> - 2011-04-07 10:47 -0700
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