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Groups > comp.lang.python > #73322
| Date | 2014-06-16 19:14 +0200 |
|---|---|
| From | Roland Plüss <roland@rptd.ch> |
| Subject | module_traverse segfault |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.11093.1402939332.18130.python-list@python.org> (permalink) |
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I'm still trying to get Python3 embedded working. The main problem I'm hitting now is an unexplainable segfault: Program received signal SIGSEGV, Segmentation fault. 0x00007fffffffc958 in ?? () (gdb) bt #0 0x00007fffffffc958 in ?? () #1 0x00007fffdd2f9ed0 in module_traverse () from /usr/lib64/libpython3.3.so.1.0 #2 0x00007fffdd396cc7 in collect_with_callback () from /usr/lib64/libpython3.3.so.1.0 #3 0x00007fffdd397738 in PyGC_Collect () from /usr/lib64/libpython3.3.so.1.0 #4 0x00007fffdd3808ca in Py_Finalize () from /usr/lib64/libpython3.3.so.1.0 It seems to be linked with GC somehow. I don't know how to trace this problem into the python library. Anybody has seen a similar problem and knows where I could start looking for the problem? Is there a way to debug this into python library? I'm using GDB but I'm getting no useful information out of it. -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php ) - As well as various Blender export scripts und game tools
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module_traverse segfault Roland Plüss <roland@rptd.ch> - 2014-06-16 19:14 +0200
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