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| Date | Sat, 17 May 2014 15:49:47 +0200 |
| From | Roland Plüss <roland@rptd.ch> |
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| Subject | Re: Loading modules from files through C++ |
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I'm willing to go to Py3 but only if the solution to the problem is simpler than getting it fixed in Py2. So some questions first: - does this importlib stuff you showed there apply to C++ land (I need to fully drive it from C++ not Python code)? - is the C++ land of Py3 similar to Py2 or totally different? On 05/17/2014 03:26 PM, Stefan Behnel wrote: > Roland Plüss, 17.05.2014 15:00: >> On 05/17/2014 01:58 PM, Stefan Behnel wrote: >>> Roland Plüss, 17.05.2014 02:27: >>>> I'm using Python in an embedded situation. In particular I have to load >>>> python scripts through a memory interface so regular python module >>>> loading can not be used. I got working so far a module loader object >>>> I've added using C++ to sys.meta_path . Now I'm totally stuck at the >>>> finally loading step. >>>> >>>> I've got this a C++ loader method "load_module(fullname)" which does >>>> load the requested module script files into a null-terminated string. I >>>> know that "load_module" has to return the module PyObject*. But I can't >>>> get the python source in the c-string into a module PyObject*. >>>> [...] >>>> Can anybody help how in gods name one is supposed to create a module >>>> from an in-memory c-string when called from within load_module (or >>>> anywhere)? >>> Looks like you want to implement a SourceLoader: >>> >>> https://docs.python.org/3.4/library/importlib.html#importlib.abc.SourceLoader >>> >>> I recommend implementing this in Python code instead of C code, though. >>> Much easier. Cython can help with the integration between both. >> That doesn't work in 2.x, doesn't it? > Is there a reason you have to use Py2? > > Anyway, PEP 302 predates Py3 by a couple of years: > > http://legacy.python.org/dev/peps/pep-0302/ > > Stefan > > -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php ) - As well as various Blender export scripts und game tools
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Re: Loading modules from files through C++ Roland Plüss <roland@rptd.ch> - 2014-05-17 15:49 +0200
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