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Re: http://pycam.sourceforge.net/

From "vinny" <vinny@rock.com>
Newsgroups comp.lang.python, alt.machines.cnc
Subject Re: http://pycam.sourceforge.net/
Date 2013-10-16 07:44 -0400
Organization Aioe.org NNTP Server
Message-ID <l3lu91$l6c$1@speranza.aioe.org> (permalink)
References <20131013114826.1419.6522.XPN@sator>

Cross-posted to 2 groups.

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"Erminio Ottone" <EO@ottone.it> wrote in message 
news:20131013114826.1419.6522.XPN@sator...
> Would you like to become a developer of this program ?
>
> http://pycam.sourceforge.net/
>

machines stl models?

The problem with stl is its just triangles. Video game stuff.
 Iv'e machined stl models, only to realize they are just coarse triangles. 
Seems our graphics cards do the neccessary blending and trimming to create 
the
finished product.
While it looks awesome on the screen filtered thru my graphics card made for 
gaming, the machined part is nasty to say the least.

So....why not incorporate some of the things graphic cards do to the 
geometry?

Then you can go after the non existant video game model machining nitch? 
There's no cam system i know of that mimics a graphics card right now, it 
could
be your nitch.

Imagine a pull down that you select, nvidia, ati, native, etc... for the 
type of model blending.

The new 3d printers need that nitch.

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Thread

http://pycam.sourceforge.net/ Erminio Ottone <EO@ottone.it> - 2013-10-13 11:48 +0000
  Re: http://pycam.sourceforge.net/ "vinny" <vinny@rock.com> - 2013-10-16 07:44 -0400
    Re: http://pycam.sourceforge.net/ Erminio Ottone <EO@ottone.it> - 2013-10-16 17:26 +0000

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