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| From | John Gordon <gordon@panix.com> |
| Newsgroups | comp.lang.python |
| Subject | Re: how to: multiplayer game connecting to central server effectively? |
| Date | Wed, 24 Apr 2013 21:48:39 +0000 (UTC) |
| Organization | PANIX Public Access Internet and UNIX, NYC |
| Lines | 20 |
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| References | <c6c26882-ec2e-41f9-a4c3-d403976c7729@googlegroups.com> |
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In <c6c26882-ec2e-41f9-a4c3-d403976c7729@googlegroups.com> webmaster@terradon.nl writes:
> i have tried and accompished an urllib connection, with get and post
> variabels, but that will be polling, with all the http-overhead for every
> poll. I think this is also to slow and no "real" updating of the game status.
Http can still work, depending on what kind of game it is. For example
a game where only the current player can make decisions and the other
players just sit and watch (like Risk), or a game where each player submits
a move and the server applies the game rules to resolve the outcome (like
Rock-Scissors-Paper).
But a truly interactive game would probably require something more, like
an active socket connection.
--
John Gordon A is for Amy, who fell down the stairs
gordon@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
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how to: multiplayer game connecting to central server effectively? webmaster@terradon.nl - 2013-04-24 13:59 -0700
Re: how to: multiplayer game connecting to central server effectively? John Gordon <gordon@panix.com> - 2013-04-24 21:48 +0000
Re: how to: multiplayer game connecting to central server effectively? Fábio Santos <fabiosantosart@gmail.com> - 2013-04-24 23:06 +0100
Re: how to: multiplayer game connecting to central server effectively? Chris Angelico <rosuav@gmail.com> - 2013-04-25 12:55 +1000
Re: how to: multiplayer game connecting to central server effectively? webmaster@terradon.nl - 2013-04-24 23:02 -0700
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