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Groups > comp.lang.python > #56170
| Newsgroups | comp.lang.python |
|---|---|
| Date | 2013-10-04 23:13 -0700 |
| References | <wU%2u.12727$7A4.626@fx23.iad> <ff2dnfIoTIVMvtLPnZ2dnUVZ8s-dnZ2d@giganews.com> <QUI3u.25929$tp.25908@fx20.iad> |
| Message-ID | <eb5d7bf6-b389-4071-a851-9952d5e5a053@googlegroups.com> (permalink) |
| Subject | Re: Hyper-spacial ray-tracer |
| From | 88888 Dihedral <dihedral88888@gmail.com> |
On Saturday, October 5, 2013 8:17:52 AM UTC+8, Rouslan Korneychuk wrote: > On 10/04/2013 04:23 PM, Tony the Tiger wrote: > > > On Wed, 02 Oct 2013 17:05:32 -0400, Rouslan Korneychuk wrote: > > > > > >> game > > > > > > Sorry, but that sounds awful. I hate games. > > > > > > > This... isn't a game or even related to gaming. Is it because of the use > > of Pygame that you thought it was. I use Pygame because it's a wrapper > > for SDL, which gives you cross-platform graphics, input and even thread > > support, and because the additional drawing and font modules are useful > > for prototyping and implementing user-interfaces for navigating > > higher-dimensional space. > > > > The point of this was to explore the concept of hyperspace, which is a > > mathematical curiosity and also has relevance in theoretical physics. > > > > One idea I had for this was to simulate some sort of 3D scene involving > > physics (probably in another program, such as Blender), take the > > resulting coordinates of the geometry at every time interval and plot it > > as one 4D static scene. Every pair of connected vertexes would be > > extruded from one instant in time, to the next, so each object is a > > continuous 4D extrusion. When viewing with your local XYZ axes aligned > > with the global XYZ axes, you would see one instant of the scene as > > normal. Moving along the fourth axis, which I'll call T, will let you > > see the same, earlier or later in time, but if you rotate parallel to > > the T axis, you will effectively replace one of X, Y or Z with T. In > > essence you will turn the time axis into a spacial axis and the spacial > > axis into a time axis. > > > > Looking at a scene with space and time lumped into one 4D space might > > help in trying to better understand time, why it's different, and its > > relationship with space. > > > > I was also wondering about general relativity. I'm not going to go into > > too much detail, but basically: if an object with synchronized clocks on > > either end of it, passes by a static observer while traveling near the > > speed of light, to the outside observer, the object will appear shorter > > and the clocks will appear desynchronized, and from the object's > > perspective, it is the outside observer that becomes distorted this way. > > I was wondering if this seemingly strange effect is actually the natural > > consequence of a simple geometric transformation, such as rotation into > > the time axis. Use the synchronous digital logics with a globbal clock by iterators of various actions for this kind of projects in Python. Please check myHDL and Python. auto-
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Hyper-spacial ray-tracer Rouslan Korneychuk <rouslank@msn.com> - 2013-10-02 17:05 -0400
Re: Hyper-spacial ray-tracer Tony the Tiger <tony@tiger.invalid> - 2013-10-04 15:23 -0500
Re: Hyper-spacial ray-tracer Rouslan Korneychuk <rouslank@msn.com> - 2013-10-04 20:17 -0400
Re: Hyper-spacial ray-tracer Chris Angelico <rosuav@gmail.com> - 2013-10-05 11:41 +1000
Re: Hyper-spacial ray-tracer Rouslan Korneychuk <rouslank@msn.com> - 2013-10-04 23:00 -0400
Re: Hyper-spacial ray-tracer 88888 Dihedral <dihedral88888@gmail.com> - 2013-10-04 23:13 -0700
[OT] Re: Hyper-spacial ray-tracer Peter Pearson <ppearson@nowhere.invalid> - 2013-10-05 15:26 +0000
Re: [OT] Re: Hyper-spacial ray-tracer Rouslan Korneychuk <rouslank@msn.com> - 2013-10-05 14:14 -0400
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