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Groups > comp.lang.python > #90396
| Newsgroups | comp.lang.python |
|---|---|
| Date | 2015-05-11 08:22 -0700 |
| References | <009ceef8-066d-4d92-a6c9-761e86584e75@googlegroups.com> |
| Message-ID | <e841eeeb-7a36-47fe-bd21-bfd7b53a9588@googlegroups.com> (permalink) |
| Subject | Re: How to properly apply OOP in the bouncing ball code |
| From | Tommy C <tommyc168168@gmail.com> |
Thanks for your help.
I have updated the code as follows, there are no more errors but the images will not move at all, as all the images are staying at the upper left corner. Please advice, thanks.
import sys, pygame
pygame.init()
size = width, height = 800, 600
black = [0,0,0]
screen = pygame.display.set_mode(size)
class BALL:
def __init__(self,image):
self.ball = pygame.image.load(image)
self.ballrect = self.ball.get_rect()
self.speed = [2, 2]
def control(self):
ballmove = self.ballrect.move(self.speed)
if ballmove.left < 0 or ballmove.right > width:
self.speed[0] = -self.speed[0]
if ballmove.top < 0 or ballmove.bottom > height:
self.speed[1] = -self.speed[1]
def settings(self):
clock = pygame.time.Clock()
screen.fill(black)
screen.blit(self.ball, self.ballrect)
pygame.display.flip()
clock.tick(60)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
bob = BALL("spongebob.png")
bob.control()
bob.settings()
patrick = BALL("patrick.jpg")
patrick.speed[0] = 5
patrick.speed[1] = 8
patrick.control()
patrick.settings()
jaws = BALL("jaws.jpg")
jaws.speed[0] = 1
jaws.speed[1] = 10
jaws.control()
jaws.settings()
On Friday, May 8, 2015 at 11:40:46 AM UTC-4, Tommy C wrote:
> I'm trying to apply OOP in this bouncing ball code in order to have multiple balls bouncing around the screen. The objective of this code is to create a method called settings, which controls all the settings for the screen and the bouncing behaviour of multiple balls, under the class Ball. However, I keep on getting errors related to attributes (e.g., speed). I'm new to OOP in Python so your help will be much appreciated. Thanks in advance.
>
>
> import pygame
> import random
> import sys
>
> pygame.init()
>
> class Ball:
> def __init__(self, X, Y):
> self.velocity = [1,1]
> self.ball_image = pygame.image.load ("ball.jpg")
> self.ball_boundary = self.ball_image.get_rect ()
> self.black = [0,0,0]
> self.width = 800
> self.height = 600
> self.num = 8
> self.X = random.randint(0, self.width)
> self.Y = random.randint(0, self.height)
>
> def settings(self):
> #X = random.randint(0, self.width)
> #Y = random.randint(0, self.height)
> clock = pygame.time.Clock()
> size = self.width, self.height
> screen = pygame.display.set_mode(size)
> ball_boundary = self.ball_image.get_rect()
> speed = self.velocity
> pic = self.ball_image
> pygame.display.set_caption("Balls")
> num_balls = self.num
> ball_list = []
>
> for i in range(num_balls):
> ball_list.append( Ball(random.randint(10, self.width-10),random.randint(10, self.height-10)) )
>
> while 1:
> for event in pygame.event.get():
> if event.type == pygame.QUIT:
> sys.exit(0)
>
> screen.fill(self.black)
> for balls in ball_list:
> if balls.ball_boundary.left < 0 or balls.ball_boundary.right > self.width:
> balls.speed[0] = -balls.speed[0]
> if balls.ball_boundary.top < 0 or balls.ball_boundary.bottom > self.height:
> balls.speed[1] = -balls.speed[1]
> balls.ball_boundary = balls.ball_boundary.move (self.velocity)
> screen.blit (balls.ball_image, balls.ball_boundary)
> pygame.display.flip()
>
> play = Ball(random.randint(0, 800), random.randint(0, 600))
>
> play.settings()
>
>
>
>
> Message File Name Line Position
> Traceback
> <module> C:\....\Multiple_balls_TC.py 63
> settings C:\....\Multiple_balls_TC.py 56
> AttributeError: Ball instance has no attribute 'speed'
Back to comp.lang.python | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
How to properly apply OOP in the bouncing ball code Tommy C <tommyc168168@gmail.com> - 2015-05-08 08:40 -0700
Re: How to properly apply OOP in the bouncing ball code Mel Wilson <mwilson@the-wire.com> - 2015-05-08 18:44 +0000
Re: How to properly apply OOP in the bouncing ball code Ian Kelly <ian.g.kelly@gmail.com> - 2015-05-08 10:22 -0600
Re: How to properly apply OOP in the bouncing ball code Tommy C <tommyc168168@gmail.com> - 2015-05-11 08:22 -0700
Re: How to properly apply OOP in the bouncing ball code Oscar Benjamin <oscar.j.benjamin@gmail.com> - 2015-05-12 17:53 +0100
Re: How to properly apply OOP in the bouncing ball code zipher <dreamingforward@gmail.com> - 2015-05-11 08:33 -0700
Re: How to properly apply OOP in the bouncing ball code Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2015-05-11 20:24 -0400
Re: How to properly apply OOP in the bouncing ball code zipher <dreamingforward@gmail.com> - 2015-05-11 17:42 -0700
Re: How to properly apply OOP in the bouncing ball code Terry Reedy <tjreedy@udel.edu> - 2015-05-12 11:45 -0400
Re: How to properly apply OOP in the bouncing ball code Gregory Ewing <greg.ewing@canterbury.ac.nz> - 2015-05-13 20:20 +1200
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