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Groups > comp.lang.python > #64229
| Newsgroups | comp.lang.python |
|---|---|
| Date | 2014-01-18 04:40 -0800 |
| References | <27bae268-20a6-4ac3-a0dc-bd5be04d1da1@googlegroups.com> <08f0a532-6828-4eef-ae9f-de8722edd11e@googlegroups.com> |
| Message-ID | <c2960031-ee97-40ad-a817-1bcd3452341f@googlegroups.com> (permalink) |
| Subject | Re: Python Scalability TCP Server + Background Game |
| From | phiwer@gmail.com |
Den lördagen den 18:e januari 2014 kl. 13:13:47 UTC+1 skrev Asaf Las: > On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote: > > > My problem is as follows: > > > .... > > > 2) The network layer of the game server runs a separate process as well, > > > and my intention was to use gevent or tornado (http://nichol.as/asynchronous- > > >servers-in-python). > > > 3) The game server has a player limit of 50000. My requirement/desire is to > > > be able to serve 50k requests per second > > > 4) The game is not a real-time based game, but is catered towards the web. > > > Due to this information, I have developed the initial server using netty in > > > java. I would, however, rather develop the server using python,... and then > > > use python for the frontend. ... > > > > do you have references to implementations where python was used as frontend for such traffic load? > > > > you can have a look to this group for numbers > > https://groups.google.com/forum/#!forum/framework-benchmarks > > > > Asaf Yes I've looked at those charts, and that was one of the reasons why I decided to go with netty for the back-end (although I'm probing to see if python possibly could match in some way, which I haven't thought of yet...). With regards to front-end, I haven't fully decided upon which framework to use. It's easier to scale the front-end, however, given that the problem of locking game state is not present in this logical part of the architecture.
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Python Scalability TCP Server + Background Game phiwer@gmail.com - 2014-01-15 10:37 -0800
Re: Python Scalability TCP Server + Background Game Chris Angelico <rosuav@gmail.com> - 2014-01-16 08:08 +1100
Re: Python Scalability TCP Server + Background Game phiwer@gmail.com - 2014-01-17 23:44 -0800
Re: Python Scalability TCP Server + Background Game Chris Angelico <rosuav@gmail.com> - 2014-01-18 19:01 +1100
Re: Python Scalability TCP Server + Background Game phiwer@gmail.com - 2014-01-18 03:54 -0800
Re: Python Scalability TCP Server + Background Game Asaf Las <roegltd@gmail.com> - 2014-01-18 04:13 -0800
Re: Python Scalability TCP Server + Background Game phiwer@gmail.com - 2014-01-18 04:40 -0800
Re: Python Scalability TCP Server + Background Game Mark Lawrence <breamoreboy@yahoo.co.uk> - 2014-01-18 13:19 +0000
Re: Python Scalability TCP Server + Background Game Philip Werner <phiwer@gmail.com> - 2014-01-19 12:53 -0600
Re: Python Scalability TCP Server + Background Game Chris Angelico <rosuav@gmail.com> - 2014-01-20 05:58 +1100
Re: Python Scalability TCP Server + Background Game Philip Werner <phiwer@gmail.com> - 2014-01-21 03:59 -0600
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