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Z-machine in PostScript

Started bynews@zzo38computer.org.invalid
First post2019-10-16 01:37 +0000
Last post2019-11-10 15:40 +0000
Articles 3 — 3 participants

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  Z-machine in PostScript news@zzo38computer.org.invalid - 2019-10-16 01:37 +0000
    Re: Z-machine in PostScript Ross Presser <rpresser@gmail.com> - 2019-10-21 08:54 -0700
    Re: Z-machine in PostScript Anthk <anthk@disroot.org> - 2019-11-10 15:40 +0000

#3468 — Z-machine in PostScript

Fromnews@zzo38computer.org.invalid
Date2019-10-16 01:37 +0000
SubjectZ-machine in PostScript
Message-ID<1571189269.bystand@zzo38computer.org>
Download:
  http://zzo38computer.org/zmachine/interp/zmachine.ps

Specify the story file name as a command-line argument (I don't know if
any PostScript implementation other than Ghostscript allows PostScript
files to take command-line arguments; in case you are using a different
one, you can know to make an array called ARGUMENTS in userdict which
contains the command line arguments).

I believe it is complete; the only feature not yet implemented is the
printer output. (I don't know much about text layout in PostScript. But I
have some idea: I will have to do word wrapping, font selection (I could
have one font for normal text, one font for input, and one font for fix
pitch text), and page breaking. This would be done in the Zscriptchar
procedure, which currently does nothing, but calling it when scripting is
on is already implemented.)

Please report any bugs (if any), or any other comments or questions or
complaints you might have, by posting a follow-up message.

-- 
Note: I am not always able to read/post messages during Monday-Friday.

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#3469

FromRoss Presser <rpresser@gmail.com>
Date2019-10-21 08:54 -0700
Message-ID<646bc406-3e75-4593-86c6-9919778f561a@googlegroups.com>
In reply to#3468
On Tuesday, October 15, 2019 at 9:40:02 PM UTC-4, ne...@zzo38computer.org.invalid wrote:
> Download:
>   http://zzo38computer.org/zmachine/interp/zmachine.ps
> 

**thunderous applause**

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#3470

FromAnthk <anthk@disroot.org>
Date2019-11-10 15:40 +0000
Message-ID<slrnqsdpad.6n5.anthk@openbsd.home>
In reply to#3468
["Followup-To:" header set to rec.arts.int-fiction.]
On 2019-10-16, news@zzo38computer.org.invalid <news@zzo38computer.org.invalid> wrote:
> Download:
>   http://zzo38computer.org/zmachine/interp/zmachine.ps
>
> Specify the story file name as a command-line argument (I don't know if
> any PostScript implementation other than Ghostscript allows PostScript
> files to take command-line arguments; in case you are using a different
> one, you can know to make an array called ARGUMENTS in userdict which
> contains the command line arguments).
>
> I believe it is complete; the only feature not yet implemented is the
> printer output. (I don't know much about text layout in PostScript. But I
> have some idea: I will have to do word wrapping, font selection (I could
> have one font for normal text, one font for input, and one font for fix
> pitch text), and page breaking. This would be done in the Zscriptchar
> procedure, which currently does nothing, but calling it when scripting is
> on is already implemented.)
>
> Please report any bugs (if any), or any other comments or questions or
> complaints you might have, by posting a follow-up message.
>

Will it be v5 support or maybe it will be too complex 
instead of the original z3 machine? At least here there 
are some old infocom  games playable, among maybe some 
really old version of Curses!.

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