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Groups > comp.lang.postscript > #3470
| Path | csiph.com!eternal-september.org!feeder.eternal-september.org!reader01.eternal-september.org!.POSTED!not-for-mail |
|---|---|
| From | Anthk <anthk@disroot.org> |
| Newsgroups | rec.arts.int-fiction, comp.lang.postscript |
| Subject | Re: Z-machine in PostScript |
| Followup-To | rec.arts.int-fiction |
| Date | Sun, 10 Nov 2019 15:40:42 -0000 (UTC) |
| Organization | A noiseless patient Spider |
| Lines | 28 |
| Message-ID | <slrnqsdpad.6n5.anthk@openbsd.home> (permalink) |
| References | <1571189269.bystand@zzo38computer.org> |
| Reply-To | Anthk <anthk@disroot.org> |
| Injection-Date | Sun, 10 Nov 2019 15:40:42 -0000 (UTC) |
| Injection-Info | reader02.eternal-september.org; posting-host="1520f4b2b5c15d426713b18d37456004"; logging-data="31774"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/3MVy2zUMTU7nL7lKcQArU" |
| User-Agent | slrn/1.0.2 (OpenBSD) |
| Cancel-Lock | sha1:ccKJMczANlNGuaVFWsMVEJ0snrc= |
| Mail-Copies-To | nobody |
| Xref | csiph.com rec.arts.int-fiction:490 comp.lang.postscript:3470 |
Cross-posted to 2 groups.
Followups directed to: rec.arts.int-fiction
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["Followup-To:" header set to rec.arts.int-fiction.] On 2019-10-16, news@zzo38computer.org.invalid <news@zzo38computer.org.invalid> wrote: > Download: > http://zzo38computer.org/zmachine/interp/zmachine.ps > > Specify the story file name as a command-line argument (I don't know if > any PostScript implementation other than Ghostscript allows PostScript > files to take command-line arguments; in case you are using a different > one, you can know to make an array called ARGUMENTS in userdict which > contains the command line arguments). > > I believe it is complete; the only feature not yet implemented is the > printer output. (I don't know much about text layout in PostScript. But I > have some idea: I will have to do word wrapping, font selection (I could > have one font for normal text, one font for input, and one font for fix > pitch text), and page breaking. This would be done in the Zscriptchar > procedure, which currently does nothing, but calling it when scripting is > on is already implemented.) > > Please report any bugs (if any), or any other comments or questions or > complaints you might have, by posting a follow-up message. > Will it be v5 support or maybe it will be too complex instead of the original z3 machine? At least here there are some old infocom games playable, among maybe some really old version of Curses!.
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Z-machine in PostScript news@zzo38computer.org.invalid - 2019-10-16 01:37 +0000 Re: Z-machine in PostScript Ross Presser <rpresser@gmail.com> - 2019-10-21 08:54 -0700 Re: Z-machine in PostScript Anthk <anthk@disroot.org> - 2019-11-10 15:40 +0000
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