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Groups > comp.lang.postscript > #418
| From | ken <ken@spamcop.net> |
|---|---|
| Newsgroups | comp.lang.postscript |
| Subject | Re: smooth animation with ghostscript? |
| Date | 2011-11-03 07:48 +0000 |
| Message-ID | <MPG.291c5790a175f1c0989864@usenet.plus.net> (permalink) |
| References | <2269e738-7978-4e6f-9744-0d9524764ffe@n13g2000vbv.googlegroups.com> |
In article <2269e738-7978-4e6f-9744- 0d9524764ffe@n13g2000vbv.googlegroups.com>, mijoryx@yahoo.com says... > It gets about halfway through the drawing, then stalls and spits > out the middle for a split second. Its probably doing garbage collection. > Is there a ghostscript extension > to force an Xflush (or equivalent) to keep the execution in sync > with the rendering? No, thats not possible with garbage collectors. If I wanted to do this I would render to a bitm,ap and keep the botmap on screen until the next bitmap was finished, then swap, and so on.
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smooth animation with ghostscript? luser- -droog <mijoryx@yahoo.com> - 2011-11-02 20:52 -0700
Re: smooth animation with ghostscript? ken <ken@spamcop.net> - 2011-11-03 07:48 +0000
Re: smooth animation with ghostscript? luser- -droog <mijoryx@yahoo.com> - 2011-11-03 02:05 -0700
Re: smooth animation with ghostscript? ken <ken@spamcop.net> - 2011-11-03 14:16 +0000
Re: smooth animation with ghostscript? luser- -droog <mijoryx@yahoo.com> - 2011-11-03 15:41 -0700
Re: smooth animation with ghostscript? luser- -droog <mijoryx@yahoo.com> - 2011-11-03 23:23 -0700
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