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Groups > comp.lang.java.programmer > #38981
| From | Graeme Geldenhuys <graemeg@example.net> |
|---|---|
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: Game color question, with max 256 colors |
| Date | 2019-06-05 17:53 +0100 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <qd8s1p$tno$1@gioia.aioe.org> (permalink) |
| References | <qcv1ae$1670$1@gioia.aioe.org> <slrnqf7mh6.cfl.avl@logic.at> |
Thanks Andreas. It seems your conclusion is correct in how the colors are defined and used. Many thanks. It's the "fake base-6 color representation" that has thrown me off the scent. :-) Regards, Graeme
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Game color question, with max 256 colors Graeme Geldenhuys <graemeg@example.net> - 2019-06-02 00:21 +0100
Re: Game color question, with max 256 colors Andreas Leitgeb <avl@logic.at> - 2019-06-02 14:16 +0000
Re: Game color question, with max 256 colors Graeme Geldenhuys <graemeg@example.net> - 2019-06-05 17:53 +0100
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