Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.java.help > #1301
| From | Michael Adedeji <yankosmgt@gmail.com> |
|---|---|
| Newsgroups | comp.lang.java.help |
| Subject | Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help |
| Date | 2011-11-07 09:27 -0800 |
| Organization | http://groups.google.com |
| Message-ID | <5b8f8046-c136-45c5-bd2e-cb8aeb85e2d3@g1g2000vbd.googlegroups.com> (permalink) |
| References | <bd906c49-fab3-47b0-ad80-82dbdcc3cf9f@g1g2000vbd.googlegroups.com> <nospam-B1E5E2.12014407112011@news.aioe.org> |
On Nov 7, 5:01 pm, "John B. Matthews" <nos...@nospam.invalid> wrote:
> In article
> <bd906c49-fab3-47b0-ad80-82dbdcc3c...@g1g2000vbd.googlegroups.com>,
> Michael Adedeji <yankos...@gmail.com> wrote:
>
> Consider playing the Clip on another thread, as shown below. Once the
> clip is initialized, it's easy to play repeatedly. A Swing Timer may be
> convenient, as it's action is called on the event dispatch thread, on
> which you have prudently constructed your GUI.
>
> As an aside, watch your indents and line wrap. Also, don't try to put
> the entire question in the title.
>
> import java.awt.*;
> import java.awt.event.ActionEvent;
> import java.awt.event.ActionListener;
> import java.util.Formatter;
> import javax.swing.*;
> import java.io.File;
> import javax.sound.sampled.*;
>
> public class AnimationSound extends JPanel {
>
> private static final int BOX_WIDTH = 640;
> private static final int BOX_HEIGHT = 480;
> private static final int RATE = 30;
> private File soundFile = new File("beep.wav");
> private Clip clip;
> private float ballRadius = 50;
> private float ballX = 250 - ballRadius;
> private float ballY = 250 - ballRadius;
> private float ballSpeedX = 10;
>
> public AnimationSound() {
> this.setPreferredSize(new Dimension(BOX_WIDTH, BOX_HEIGHT));
> // Prepare a Clip
> try {
> AudioInputStream audioInputStream =
> AudioSystem.getAudioInputStream(soundFile);
> AudioFormat audioFormat = audioInputStream.getFormat();
> DataLine.Info dataLineInfo =
> new DataLine.Info(Clip.class, audioFormat);
> clip = (Clip) AudioSystem.getLine(dataLineInfo);
> clip.open(audioInputStream);
> } catch (Exception e) {
> e.printStackTrace(System.err);
> }
> Timer timer = new Timer(1000 / RATE, new ActionListener() {
>
> @Override
> public void actionPerformed(ActionEvent e) {
> ballX += ballSpeedX;
> if (ballX - ballRadius < 0) {
> ballSpeedX = -ballSpeedX;
> ballX = ballRadius;
> playSound();
> } else if (ballX + ballRadius > BOX_WIDTH) {
> ballSpeedX = -ballSpeedX;
> ballX = BOX_WIDTH - ballRadius;
> playSound();
> }
> repaint();
> }
> });
> timer.start();
> }
>
> // Play the sound in a separate thread.
> private void playSound() {
> Runnable soundPlayer = new Runnable() {
>
> @Override
> public void run() {
> try {
> clip.setMicrosecondPosition(0);
> clip.start();
> } catch (Exception e) {
> e.printStackTrace();
> }
> }
> };
> new Thread(soundPlayer).start();
> }
>
> @Override
> public void paintComponent(Graphics g) {
> super.paintComponent(g); // Paint background
> g.setColor(Color.BLACK);
> g.fillRect(0, 0, BOX_WIDTH, BOX_HEIGHT);
> g.setColor(Color.GREEN);
> g.fillOval(
> (int) (ballX - ballRadius),
> (int) (ballY - ballRadius),
> (int) (2 * ballRadius), (int) (2 * ballRadius));
> g.setColor(Color.WHITE);
> g.setFont(new Font("Dialog", Font.PLAIN, 12));
> StringBuilder sb = new StringBuilder();
> Formatter formatter = new Formatter(sb);
> formatter.format(
> "Ball @(%3.0f) Speed=(%2.0f)", ballX, ballSpeedX);
> g.drawString(sb.toString(), 20, 30);
> }
>
> public static void main(String[] args) {
> javax.swing.SwingUtilities.invokeLater(new Runnable() {
>
> @Override
> public void run() {
> JFrame frame = new JFrame("A Moving Ball");
> frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
> frame.setContentPane(new AnimationSound());
> frame.pack();
> frame.setVisible(true);
> }
> });
> }
>
> }
>
> --
> John B. Matthews
> trashgod at gmail dot com
> <http://sites.google.com/site/drjohnbmatthews>
@John B. Matthews....Thanks bro...it works now. :)
Back to comp.lang.java.help | Previous | Next — Previous in thread | Next in thread | Find similar
Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help Michael Adedeji <yankosmgt@gmail.com> - 2011-11-07 03:33 -0800
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help "John B. Matthews" <nospam@nospam.invalid> - 2011-11-07 12:01 -0500
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help Michael Adedeji <yankosmgt@gmail.com> - 2011-11-07 09:27 -0800
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help Michael Adedeji <yankosmgt@gmail.com> - 2011-11-08 05:17 -0800
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help "John B. Matthews" <nospam@nospam.invalid> - 2011-11-08 10:08 -0500
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help Michael Adedeji <yankosmgt@gmail.com> - 2011-11-09 03:48 -0800
Re: Help : I want the sound to sound at the left and right of the screen..I also want it to continue forever....but the sound plays 4 times and stop...kindly help Roedy Green <see_website@mindprod.com.invalid> - 2011-11-08 06:49 -0800
csiph-web