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Groups > comp.lang.java.gui > #1448 > unrolled thread
| Started by | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| First post | 2011-04-27 15:33 +0000 |
| Last post | 2011-04-27 15:33 +0000 |
| Articles | 11 — 4 participants |
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Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Andrew Thompson" <andrew.thompson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Jeff Higgins" <jeff.higgins@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Jeff Higgins" <jeff.higgins@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Philipp" <philipp@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Philipp" <philipp@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
Re: how do i put an image "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> - 2011-04-27 15:33 +0000
| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Subject | Re: how do i put an image |
| Message-ID | <Bl7Uh.452335$BK1.136571@newsfe13.lga> |
To: comp.lang.java.gui apoullakkos@googlemail.com wrote: > Most of those talk for JPanels instead. Sorry but I'm a newbie as you > can tell... > > I tried a few but they didn't work. Anyway I'll give it another shot > and probs post my code again later if nothing works. > > Thanks anyway The JPanel is your friend. It is a container, very useful to help with component layout, it's easy to draw images or drawings on, it's easy to size, you can put a border on it, it's the universal component. Take a look at my web site for some examples of drawing images, they use JPanels too. www.knutejohnson.com -- Knute Johnson email s/nospam/knute/ --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Andrew Thompson" <andrew.thompson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <70b2e9e5850e6@uwe> |
| In reply to | #1448 |
To: comp.lang.java.gui Knute Johnson wrote: . >www.knutejohnson.com Hey, cool. When did you get the domain name? BTW - love the sounds you put to 'Pong', they cracked me up. :-) -- Andrew Thompson http://www.athompson.info/andrew/ Message posted via JavaKB.com http://www.javakb.com/Uwe/Forums.aspx/java-gui/200704/1 --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Jeff Higgins" <jeff.higgins@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <EZaUh.355$Gr1.27@newsfe12.lga> |
| In reply to | #1451 |
To: comp.lang.java.gui Andrew Thompson wrote: > Knute Johnson wrote: > www.knutejohnson.com > > BTW - love the sounds you put to 'Pong', they > cracked me up. :-) > Seconded: any chance of a networked 2 player version ?-) --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <nPfUh.459868$BK1.445680@newsfe13.lga> |
| In reply to | #1452 |
To: comp.lang.java.gui Jeff Higgins wrote: > Andrew Thompson wrote: >> Knute Johnson wrote: >> > www.knutejohnson.com >> BTW - love the sounds you put to 'Pong', they >> cracked me up. :-) >> > Seconded: > any chance of a networked 2 player version ?-) > > A two player networked game would be fun wouldn't it? I'll have to think about that. I'm not sure how to make that work. -- Knute Johnson email s/nospam/knute/ --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Jeff Higgins" <jeff.higgins@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <iiqUh.244$gK1.143@newsfe06.lga> |
| In reply to | #1454 |
To: comp.lang.java.gui Knute Johnson wrote: > Jeff Higgins wrote: >> Andrew Thompson wrote: >>> Knute Johnson wrote: >>> >> www.knutejohnson.com >>> BTW - love the sounds you put to 'Pong', they >>> cracked me up. :-) >>> >> Seconded: >> any chance of a networked 2 player version ?-) > > A two player networked game would be fun wouldn't it? I'll have to think > about that. I'm not sure how to make that work. > http://www.cs.umu.se/education/examina/Rapporter/HaishuZhang.pdf --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <pNsUh.465490$BK1.102624@newsfe13.lga> |
| In reply to | #1458 |
To: comp.lang.java.gui Jeff Higgins wrote: > Knute Johnson wrote: >> Jeff Higgins wrote: >>> Andrew Thompson wrote: >>>> Knute Johnson wrote: >>>> >>> www.knutejohnson.com >>>> BTW - love the sounds you put to 'Pong', they >>>> cracked me up. :-) >>>> >>> Seconded: >>> any chance of a networked 2 player version ?-) >> A two player networked game would be fun wouldn't it? I'll have to think >> about that. I'm not sure how to make that work. >> > http://www.cs.umu.se/education/examina/Rapporter/HaishuZhang.pdf > > Thanks, I'll read through that. -- Knute Johnson email s/nospam/knute/ --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <eOfUh.459860$BK1.66062@newsfe13.lga> |
| In reply to | #1451 |
To: comp.lang.java.gui Andrew Thompson wrote: > Knute Johnson wrote: > . >> www.knutejohnson.com > > Hey, cool. When did you get the domain name? > > BTW - love the sounds you put to 'Pong', they > cracked me up. :-) > I've had it for a while but I linked it up a couple of months ago. I told Jeff Higgins, my wife hates the sounds and leaves the room whenever I play the game :-). -- Knute Johnson email s/nospam/knute/ --- * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet! --- Synchronet 3.15a-Win32 NewsLink 1.92 Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Philipp" <philipp@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <1176638058_1089@sicinfo3.epfl.ch> |
| In reply to | #1453 |
To: comp.lang.java.gui
Knute Johnson wrote:
> Andrew Thompson wrote:
>> Knute Johnson wrote:
>> .
>>> www.knutejohnson.com
>>
>> Hey, cool. When did you get the domain name?
>>
>> BTW - love the sounds you put to 'Pong', they cracked me up. :-)
>>
>
> I've had it for a while but I linked it up a couple of months ago.
>
> I told Jeff Higgins, my wife hates the sounds and leaves the room
> whenever I play the game :-).
I got a little bug while playing. When the ball hits an upper corner
more or less exactly (depends on speed), it stays glued to the top line.
This is because the following Y condition
// if ball is hitting top bounce off
} else if (ballY <= 0) {
veloY = -veloY;
bink.play();
}
Should not be "else" to the X condition.
If the ball crosses both conditions (X&Y) in the same step, the veloY
will be added twice to ballY before the Y condition is evaluated and so
the condition (ballY <= 0) will now be true forever (with the veloY
changing sign at each frame).
So take out this "else".
:-)
Phil
---
* Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet!
--- Synchronet 3.15a-Win32 NewsLink 1.92
Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <AeuUh.461369$Ju2.358887@newsfe16.lga> |
| In reply to | #1455 |
To: comp.lang.java.gui
Philipp wrote:
> Knute Johnson wrote:
>> Andrew Thompson wrote:
>>> Knute Johnson wrote:
>>> .
>>>> www.knutejohnson.com
>>>
>>> Hey, cool. When did you get the domain name?
>>>
>>> BTW - love the sounds you put to 'Pong', they cracked me up. :-)
>>>
>>
>> I've had it for a while but I linked it up a couple of months ago.
>>
>> I told Jeff Higgins, my wife hates the sounds and leaves the room
>> whenever I play the game :-).
>
> I got a little bug while playing. When the ball hits an upper corner
> more or less exactly (depends on speed), it stays glued to the top line.
> This is because the following Y condition
>
> // if ball is hitting top bounce off
> } else if (ballY <= 0) {
> veloY = -veloY;
> bink.play();
> }
>
> Should not be "else" to the X condition.
>
> If the ball crosses both conditions (X&Y) in the same step, the veloY
> will be added twice to ballY before the Y condition is evaluated and so
> the condition (ballY <= 0) will now be true forever (with the veloY
> changing sign at each frame).
>
> So take out this "else".
>
> :-)
>
> Phil
>
>
Fixed! It still has a few other little bugs. Feel free to recommend fixes.
--
Knute Johnson
email s/nospam/knute/
---
* Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet!
--- Synchronet 3.15a-Win32 NewsLink 1.92
Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Philipp" <philipp@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <1176699647_1097@sicinfo3.epfl.ch> |
| In reply to | #1460 |
To: comp.lang.java.gui
Knute Johnson wrote:
> Philipp wrote:
>> Knute Johnson wrote:
>>> Andrew Thompson wrote:
>>>> Knute Johnson wrote:
>>>> .
>>>>> www.knutejohnson.com
>>>>
>>>> Hey, cool. When did you get the domain name?
>>>>
>>>> BTW - love the sounds you put to 'Pong', they cracked me up. :-)
>>>>
>>>
>>> I've had it for a while but I linked it up a couple of months ago.
>>>
>>> I told Jeff Higgins, my wife hates the sounds and leaves the room
>>> whenever I play the game :-).
>>
>> I got a little bug while playing. When the ball hits an upper corner
>> more or less exactly (depends on speed), it stays glued to the top
>> line. This is because the following Y condition
>>
>> // if ball is hitting top bounce off
>> } else if (ballY <= 0) {
>> veloY = -veloY;
>> bink.play();
>> }
>>
>> Should not be "else" to the X condition.
>>
>> If the ball crosses both conditions (X&Y) in the same step, the veloY
>> will be added twice to ballY before the Y condition is evaluated and
>> so the condition (ballY <= 0) will now be true forever (with the veloY
>> changing sign at each frame).
>>
>> So take out this "else".
>>
>> :-)
>>
>> Phil
>>
>>
>
> Fixed! It still has a few other little bugs. Feel free to recommend
> fixes.
>
Instead of using fillRect for the ball, you might as well use fillOval.
It looks so much nicer :-) (but maybe less Commodore-64 era)
---
* Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet!
--- Synchronet 3.15a-Win32 NewsLink 1.92
Time Warp of the Future BBS - telnet://time.synchro.net:24
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| From | "Knute Johnson" <knute.johnson@THRWHITE.remove-dii-this> |
|---|---|
| Date | 2011-04-27 15:33 +0000 |
| Message-ID | <xgNUh.505309$Ju2.404687@newsfe16.lga> |
| In reply to | #1461 |
To: comp.lang.java.gui
Philipp wrote:
> Knute Johnson wrote:
>> Philipp wrote:
>>> Knute Johnson wrote:
>>>> Andrew Thompson wrote:
>>>>> Knute Johnson wrote:
>>>>> .
>>>>>> www.knutejohnson.com
>>>>>
>>>>> Hey, cool. When did you get the domain name?
>>>>>
>>>>> BTW - love the sounds you put to 'Pong', they cracked me up. :-)
>>>>>
>>>>
>>>> I've had it for a while but I linked it up a couple of months ago.
>>>>
>>>> I told Jeff Higgins, my wife hates the sounds and leaves the room
>>>> whenever I play the game :-).
>>>
>>> I got a little bug while playing. When the ball hits an upper corner
>>> more or less exactly (depends on speed), it stays glued to the top
>>> line. This is because the following Y condition
>>>
>>> // if ball is hitting top bounce off
>>> } else if (ballY <= 0) {
>>> veloY = -veloY;
>>> bink.play();
>>> }
>>>
>>> Should not be "else" to the X condition.
>>>
>>> If the ball crosses both conditions (X&Y) in the same step, the veloY
>>> will be added twice to ballY before the Y condition is evaluated and
>>> so the condition (ballY <= 0) will now be true forever (with the
>>> veloY changing sign at each frame).
>>>
>>> So take out this "else".
>>>
>>> :-)
>>>
>>> Phil
>>>
>>>
>>
>> Fixed! It still has a few other little bugs. Feel free to recommend
>> fixes.
>>
>
> Instead of using fillRect for the ball, you might as well use fillOval.
> It looks so much nicer :-) (but maybe less Commodore-64 era)
The first Pong game I saw was in the early 70s. It had a square ball so
that's what I used. Feel free to steal the code and change any part of
it you want :-).
--
Knute Johnson
email s/nospam/knute/
---
* Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out free usenet!
--- Synchronet 3.15a-Win32 NewsLink 1.92
Time Warp of the Future BBS - telnet://time.synchro.net:24
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