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| Newsgroups | comp.graphics.animation |
|---|---|
| Date | 2022-06-13 15:22 -0700 |
| References | <yYWG5.1309$G_5.7773@news11-gui.server.ntli.net> <3ee08e94-cda6-4398-af29-b95869cf3764n@googlegroups.com> |
| Message-ID | <6bc12671-22de-4906-947d-cd8ba2ff9cb8n@googlegroups.com> (permalink) |
| Subject | Re: Game sprites required for professional computer game |
| From | maurice meerts <mauricemeerts24@gmail.com> |
Op zaterdag 7 augustus 2021 om 01:26:56 UTC+2 schreef maurice meerts: > Op dinsdag 17 oktober 2000 om 09:00:00 UTC+2 schreef Andrew Gower: > > Hi, > > We are interesting in purchasing some 2d sprites for our new runescape RPG > > game. > > (see http://www.jagex.com/runescape.html) > > The sort of thing we need is animations of various monsters to use in our > > game. For instance a dragon, a giant-rat, a giant-spider, a skeleton, a > > ghost, etc... To give you a sense of scale we imagine the skeleton would be > > aprox 48x88 pixels (doesn't have to be exactly that size). The rat perhaps > > 97x53 pixels (side view size). The dragon would perhaps 140x100 (side view > > size). > > Each monster needs to be drawn facing 5 different directions with 3 frames > > of walking animation per direction (we are actually using 8 directions, but > > for 3 of them we are just flipping other views to save memory, the monsters > > need to be designed so they flip without any obvious innacuracies, (e.g > > objects switching hand) but we're not worrying about the shading being the > > wrong way around on a few frames as this really doesn't show up). > > We also require a 3 frame combat animation per monster, this only needs to > > be drawn from one viewing angle (sideways on - facing right). > > If anyone thinks they can supply these graphics or knows a good place where > > I can look please contact me via email. We would need to own any graphics we > > commission, such that they are exclusive to our game. We are also interested > > in top-quality graphics only, as we aiming for a professional quality game. > > Graphics should be supplied in 256 colour gif format. No jpegs please, and > > no anti-aliasing or dithering! (It takes too much memory, this is going to > > be an online game so has to download quickly). We do of course still want > > them to look good, so good shading and fine detail is important. > > If you can supply these graphics please tell me: > > a) how much will it cost per monster (Each monster requires a total of 18 > > frames of animation) > > b) do you have any relevant samples of work I can see? For example any > > animating sprite of a monster or person. The more examples the better, as we > > have no shortage of internet bandwidth here. We won't use any samples you > > send us in our game without paying you. > > c) Any other relevant information you can give me > > Thanks > > Andrew Gower > > Jagex Software (http://www.jagex.com) > > Unit 213, 48 Regent Street, Cambridge, CB2 1FD, England > > Tel: +44 (0)870 3215241 > 2021 time flies still here bois
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Re: Game sprites required for professional computer game maurice meerts <mauricemeerts24@gmail.com> - 2021-08-06 16:26 -0700 Re: Game sprites required for professional computer game maurice meerts <mauricemeerts24@gmail.com> - 2022-06-13 15:22 -0700
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