Groups | Search | Server Info | Login | Register
Groups > comp.graphics.animation > #96
| Newsgroups | comp.graphics.animation |
|---|---|
| Date | 2021-08-06 16:26 -0700 |
| References | <yYWG5.1309$G_5.7773@news11-gui.server.ntli.net>#1/1> |
| Message-ID | <3ee08e94-cda6-4398-af29-b95869cf3764n@googlegroups.com> (permalink) |
| Subject | Re: Game sprites required for professional computer game |
| From | maurice meerts <mauricemeerts24@gmail.com> |
Op dinsdag 17 oktober 2000 om 09:00:00 UTC+2 schreef Andrew Gower: > Hi, > We are interesting in purchasing some 2d sprites for our new runescape RPG > game. > (see http://www.jagex.com/runescape.html) > The sort of thing we need is animations of various monsters to use in our > game. For instance a dragon, a giant-rat, a giant-spider, a skeleton, a > ghost, etc... To give you a sense of scale we imagine the skeleton would be > aprox 48x88 pixels (doesn't have to be exactly that size). The rat perhaps > 97x53 pixels (side view size). The dragon would perhaps 140x100 (side view > size). > Each monster needs to be drawn facing 5 different directions with 3 frames > of walking animation per direction (we are actually using 8 directions, but > for 3 of them we are just flipping other views to save memory, the monsters > need to be designed so they flip without any obvious innacuracies, (e.g > objects switching hand) but we're not worrying about the shading being the > wrong way around on a few frames as this really doesn't show up). > We also require a 3 frame combat animation per monster, this only needs to > be drawn from one viewing angle (sideways on - facing right). > If anyone thinks they can supply these graphics or knows a good place where > I can look please contact me via email. We would need to own any graphics we > commission, such that they are exclusive to our game. We are also interested > in top-quality graphics only, as we aiming for a professional quality game. > Graphics should be supplied in 256 colour gif format. No jpegs please, and > no anti-aliasing or dithering! (It takes too much memory, this is going to > be an online game so has to download quickly). We do of course still want > them to look good, so good shading and fine detail is important. > If you can supply these graphics please tell me: > a) how much will it cost per monster (Each monster requires a total of 18 > frames of animation) > b) do you have any relevant samples of work I can see? For example any > animating sprite of a monster or person. The more examples the better, as we > have no shortage of internet bandwidth here. We won't use any samples you > send us in our game without paying you. > c) Any other relevant information you can give me > Thanks > Andrew Gower > Jagex Software (http://www.jagex.com) > Unit 213, 48 Regent Street, Cambridge, CB2 1FD, England > Tel: +44 (0)870 3215241 2021 time flies
Back to comp.graphics.animation | Previous | Next — Next in thread | Find similar
Re: Game sprites required for professional computer game maurice meerts <mauricemeerts24@gmail.com> - 2021-08-06 16:26 -0700 Re: Game sprites required for professional computer game maurice meerts <mauricemeerts24@gmail.com> - 2022-06-13 15:22 -0700
csiph-web