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Groups > comp.graphics.algorithms > #880
| From | ngry <nikita.kozlov@gmail.com> |
|---|---|
| Newsgroups | comp.graphics.algorithms |
| Subject | Vector shape thinning |
| Date | 2012-06-22 10:10 -0700 |
| Organization | http://groups.google.com |
| Message-ID | <f899c7c9-e3b7-4150-bd63-d7109868f0a7@googlegroups.com> (permalink) |
I am looking for an algorithm for computing vector shape skeletons. The restrictions follows: shape is the result of subtraction of closed paths, represented by segments cubic/conic splines, Bezier curves and line segments, and thats why can contain holes. If shape represented as raster connected component there are many ready-to-manufacture algorithms and implementations such are Zhang-Suen, P. Kwok, 3-4 distance transform and even C implementation in Graphics Gems IV "Binary Image Thinning Using Neigborhood Maps". So the question: is there an algorithm that having vector input computes vector skeleton in a clean manner, without having rasterizing path, thinning it and converting back to vector representation? Addendum: Is there any mathematical morphology stuff dealing with vector shapes? Example of such shape: (eps) https://docs.google.com/open?id=0B_L82eoraNOTNkNhdURqWGJlYU0 (png) https://docs.google.com/open?id=0B_L82eoraNOTY01nTmd3cFFTc0U
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Vector shape thinning ngry <nikita.kozlov@gmail.com> - 2012-06-22 10:10 -0700 Re: Vector shape thinning Fernando Cacciola <fernando.cacciola@gmail.com> - 2012-07-12 05:43 -0700
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