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Groups > comp.games.development.programming.misc > #47 > unrolled thread
| Started by | Automn <automn@willow.org> |
|---|---|
| First post | 2014-04-24 04:46 +0000 |
| Last post | 2014-04-24 04:46 +0000 |
| Articles | 1 — 1 participant |
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xmantaray - soft 3D engine Automn <automn@willow.org> - 2014-04-24 04:46 +0000
| From | Automn <automn@willow.org> |
|---|---|
| Date | 2014-04-24 04:46 +0000 |
| Subject | xmantaray - soft 3D engine |
| Message-ID | <slrnllh5ql.f6d.automn@sigtrans.org> |
Hello, I made a small platform codebase for testing out 3D hacks, it uses a self-managed X11 window. Screenshots and project site are at http://sf.net/projects/xmantaray There's a MacOS X, Linux and Windows port. Some features are lua supportive libs, game-based code and models, raytracer, AI stuff, bump-mapping and lots more. See the README for more information. You need to run 'make' in all library subdirectories, afterwards in the top directory. It is used as a test platform for writing algorithms without graphical acceleration, NURBS, B-splines and loaders can be added with a class override. Automn -- my blog : http://thediaryofelvishhealer.blogspot.com/ Time heals.
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