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Groups > comp.games.development.programming.algorithms > #36
| From | Mok-Kong Shen <mok-kong.shen@t-online.de> |
|---|---|
| Newsgroups | comp.games.development.programming.algorithms |
| Subject | Shuffling |
| Date | 2012-07-30 12:52 +0200 |
| Organization | albasani.net |
| Message-ID | <jv5p0u$qid$1@news.albasani.net> (permalink) |
For playing cards there are riffle shuffling etc. With computers one is not dependent on constraints resulting from manual working and consequently could specify more complex operations that may be rather inconvenient to be performed manually. I like thus to pose a general question as follows: Given a list of n different elements, could one find a shuffling (permutation) operation on them which can be characterized by the numerical value of one single parameter (corresponding essentially to the cutting point of a card deck into two parts in manual shuffling) and which is likely to lead to the highest degree of derangement (disorder) of the original list? I have done some small amount of experiments but I don't think to have yet found a really optimal permutation operation. Thanks in advance. M. K. Shen
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Shuffling Mok-Kong Shen <mok-kong.shen@t-online.de> - 2012-07-30 12:52 +0200 Re: Shuffling Mok-Kong Shen <mok-kong.shen@t-online.de> - 2012-08-01 20:14 +0200 Re: Shuffling hexxial <hexxial@gmail.com> - 2013-01-20 22:58 +0000
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