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Re: Game Developers Needed

Newsgroups comp.games.development.design
Date 2021-01-22 00:37 -0800
References <1151721240.301119.167770@v61g2000cwv.googlegroups.com>
Message-ID <1feb0a1e-7d96-41b0-aa7a-93eb51aa9bb1n@googlegroups.com> (permalink)
Subject Re: Game Developers Needed
From "Mike. mgarcia_org" <garciayaroze@gmail.com>

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 Christopher Sosa - 6 days ago

Someone from here, has an archive with the latest of the source code components of the now-long begone CrystalArchitect tools source code?, it was pretty impressive at the time, i lost the source code archives around 2014 due my usb sticks being stolen.

I would be extremely grateful if someone holds an copy of it, i'm not using for serious projects, rather study how it worked together with CS/CEL.

Thanks.
https://sourceforge.net/p/crystal/discussion/2007/thread/e7f228e79b/

On Saturday, July 1, 2006 at 12:34:00 PM UTC+10, jw...@starwarshistory.org wrote:
> Team name:
> Glass Tower Studios
> Project name:
> Eridanus (Working Title)
> Brief description:
> A futuristic first-person shooter, with non-linear storyline. Main
> character will be able to customize him/herself to a certain extent.
> Target aim:
> Ideally, a commercial product is the goal. However, depending on how
> good the demo and/or working beta versions look, we may decide to
> modify it to a freeware or open source project.
> Compensation:
> A percentage of total profit, along with possible job offers upon
> completion, if the product is commercially marketed. Currently, all
> positions are volunteer. Amount of compensation, if the product is
> commercially successful, will be based on total percentage contributed
> to the final product.
> Technology:
> Target system is Win32. If possible, we would like to also port to
> Linux and/or Apple. We will be using Crystal Space and CEL for
> graphics, with possibly a separate physics engine. Sound will be based
> off of either a Crystal Space inherent sound structure, or maybe
> SDL/OpenAL. Redesign of open source libraries may need to be performed
> if they do not meet the needs of the development team, in which case we
> will be contributing to said development project. All coding staff
> must be fluent in C++, and be able to understand UML diagrams.
> Talent needed:
> We need the following talent:
> Software Engineers (Familiarity with C++ and UML)
> Concept Artists (Ability to draw)
> Sound Developer (Ability to produce original digital music or sound
> effects)
> 3D Modelers (Familiarity with Blender)
> Level Designers (Familiarity with Crystal Space and Blender)
> Team structure:
> There are currently several people in our team. We have 2 concept
> artists: one has been working with us since last summer, and another
> one who just joined this summer. Additionally, we have 1 software
> engineer who is familiarizing himself with the code base of Crystal
> Space and the current code of the project. We also have 1 writer, who
> has been developing parts of the storyline, and a domain expert in Air
> Traffic Control who is guiding the development of the space traffic
> system.
> My job is the Project Coordinator. My duties include the recruitment
> of new members to the project, the assignment of tasks to current
> members, the maintenance of all current codebase and utilities, and the
> requisition of progress from current members, as well as other tasks as
> needed. As of right now, most of my time is consumed with development
> of the code for the game, as the only other software engineer we have
> is not familiar enough with Crystal Space yet to handle a large deal of
> coding. I have been supervising concept development, and writing parts
> of the storyline, so the concept artists have something to work from.
> Website:
> http://eridanus.glasstowerstudios.com
> Contacts:
> You can reach me at sco...@glasstowerstudios.com -- my name is Scott
> Johnson. If you would like to discuss the project in more detail, feel
> free to email me at the above address, or contact me on msn. My email
> for msn is sco...@cs.und.edu.
> Additional Info:
> The plotline for the game deals with a government agent in the future,
> who discovers he has been placed in cryogenic freeze too long. He then
> begins a quest to discover what actually happened to the government he
> knew (and worked for), only to find out that most of the people didn't
> know about these secret government 'peacekeeper' agents. As the plot
> continues, he will discover there is more underlying the apparent
> change in government than meets the eye.
> While the player will begin on a desolate moon, far from Earth, the
> journey of the game will take the player from that moon to Earth, into
> space, to lush green forests of rural planets, and even to vast alien
> lanscapes. We are trying to blend the concepts of a first-person
> shooter and a roleplaying game, much like Deus Ex did.
> Feedback:
> ENCOURAGING ONLY

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Re: Game Developers Needed "Mike. mgarcia_org" <garciayaroze@gmail.com> - 2021-01-22 00:37 -0800

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