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Groups > comp.compilers > #3008
| From | Ian Lance Taylor <ianlancetaylor@gmail.com> |
|---|---|
| Newsgroups | comp.compilers |
| Subject | Re: [Rock Brentwood] Fortran to C/C++ translation: a running example. |
| Date | 2022-05-16 15:38 -0700 |
| Organization | Compilers Central |
| Message-ID | <22-05-035@comp.compilers> (permalink) |
| References | <m3ilq59m3r.fsf@pepe.airs.com> |
> From: Rock Brentwood <rockbrentwood@gmail.com> > The classic text-based computer game Zork / dungeon was originally devised on > MIT computers in a LISP-offshoot (MDL), and translated to Fortran 77 by an > "Anonymous" author. Some time later an enterprising soul converted a version > of the Fortran edition of Zork into C ... pre-ANSI C ... with the aid of an > earlier version of "f2c", but left no detailed paper trail behind on the > actual translation process and stages. Just FYI I was the enterprising soul who translated the code from Fortran to C. I still have at least some of the intermediate files. Happy to answer any questions. That said, most of the work was manually rewriting the f2c output into something more C like. For me this wasn't an exercise in translation between languages, it was an exercise in making a version of Zork more available. So I probably don't have anything useful to add that is relevant to the compilers list. In particular I changed the format of the data file. I wrote a translation program between the old format, a new format, and a text format. The text format let me make minor changes to things like the leaflet text. Ian
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Re: [Rock Brentwood] Fortran to C/C++ translation: a running example. Ian Lance Taylor <ianlancetaylor@gmail.com> - 2022-05-16 15:38 -0700 Re: [Rock Brentwood] Fortran to C/C++ translation: a running example. Lydia Marie Williamson <lydiamariewilliamson@gmail.com> - 2022-05-20 16:44 -0700
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