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Re: Yeah, it's his at first I copy and paste it direct from the web. I later convert my triangles before passing to it. It assumes intersect. PointBehindPoly, PointInPoly and Test combine with it's result in Collision. Poly=traingle minus the gon

Newsgroups alt.mud.programming
Date 2018-05-16 15:26 -0700
References <tMdvz.455322$mQ.292434@fx34.am4>
Message-ID <3bb59a77-6dfd-4dc2-97a3-f5b7f9a7e498@googlegroups.com> (permalink)
Subject Re: Yeah, it's his at first I copy and paste it direct from the web. I later convert my triangles before passing to it. It assumes intersect. PointBehindPoly, PointInPoly and Test combine with it's result in Collision. Poly=traingle minus the gon
From sosouix@gmail.com

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On Wednesday, August 24, 2016 at 4:27:58 AM UTC-5, Nicholas Randall Forystek wrote:
> 

Mr. Muller's. "his" and talking about tri_tri_intersect.  I had the function name from his source on the net copied and pasted and I gutted it 100% eventually considering it's not what I was looking for, but forgot to change the name, before it was all lost to only the compiled.

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Re: Yeah, it's his at first I copy and paste it direct from the web.  I later convert my triangles before passing to it. It assumes intersect. PointBehindPoly, PointInPoly and Test combine with it's result in Collision.  Poly=traingle minus the gon sosouix@gmail.com - 2018-05-16 15:26 -0700

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