Path: csiph.com!news.swapon.de!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: D Finnigan Newsgroups: comp.sys.apple2.programmer Subject: Re: Help With Apple II Assembly Programming Date: Fri, 11 Mar 2016 21:27:30 -0000 (UTC) Organization: Mac GUI Lines: 21 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Fri, 11 Mar 2016 21:27:30 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="ac9e0e4d7dd3957fb97803ee6801bab8"; logging-data="20243"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19l2tzeRIAMTctZ9Y8GXh63" User-Agent: Mac GUI Usenet In-Reply-To: Cancel-Lock: sha1:T5uulMnXpYUa7hrpbwaXFbswcYo= Xref: csiph.com comp.sys.apple2.programmer:2485 alxmist wrote: > One last thing: Can anyone suggest a good book on 6502 assembly dealing > with graphics? Even a website would suffice. > For the past couple of months I have been reading Assembly Language, > Step-by-Step, and Assembly Lines, The Book. Great reads for getting > accustomed to bits and bytes, but neither details how to go about coding > graphics, let alone activating lo-res/high-res screens. > I own these books on graphics. I've only really read and followed the examples in the first, though I have skimmed the other two. Hi-Res Graphics and Animation using Assembly Language by Leonard Malkin Apple Graphics & Arcade Game Design by Jeffrey Stanton Apple II & IIe Computer Graphics by Williams -- ]DF$ The Marina IP stack for Apple II-- http://marina.a2hq.com/