Path: csiph.com!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" Newsgroups: comp.lang.javascript Subject: Re: Field Collisions Anime... Date: Mon, 13 Feb 2017 16:15:19 -0800 Organization: n/a Lines: 30 Message-ID: References: <3941dd1c-5151-4a4b-a2d1-b2f5f7021fd5@googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 14 Feb 2017 00:13:29 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="b517a9394bc300f09604ab6398366fca"; logging-data="29163"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19x/2YEIkOOtDJCBUu1L2nT4416H9W97+o=" User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:45.0) Gecko/20100101 Thunderbird/45.7.1 In-Reply-To: <3941dd1c-5151-4a4b-a2d1-b2f5f7021fd5@googlegroups.com> Cancel-Lock: sha1:BNW/9CLvZD6oRdHXucJ0MypNe0U= Xref: csiph.com comp.lang.javascript:32628 On 2/11/2017 11:00 PM, jonas.thornvall@gmail.com wrote: > Den söndag 12 februari 2017 kl. 05:47:02 UTC+1 skrev Chris M. Thomasson: >> Here is the non-interactive pre-alpha test origin of a "collision >> avoidance system" based on vector fields. Its meant to be a fun, >> hopefully interesting, experiment. So far, the damn field lines just >> want to help the vehicles in circles avoid crashes. In this crude setup, >> a collision will make the anime flash, and tangentially move the >> colliding agents out of the way. The crude online example is here: >> >> http://funwithfractals.atspace.cc/ct_gf_explore >> (does this work for you at all?) >> >> Fwiw, I first posted about this here: >> >> https://plus.google.com/101799841244447089430/posts/JmbpLWvdJEf >> (has a screenshot of the program...) >> >> Can you please give it a go? Is it slow as shi%? Crap? >> >> Any radical bugs in the JavaScript? ;^o >> >> Thanks. > > It work fine for me, but as you say flashes a bit. > Thank you for trying it out. The flashes are the points I need to refine, wrt choosing other field lines that do not produce collisions. ;^)