Path: csiph.com!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" Newsgroups: comp.lang.javascript Subject: Field Collisions Anime... Date: Sat, 11 Feb 2017 20:46:56 -0800 Organization: n/a Lines: 20 Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sun, 12 Feb 2017 04:45:09 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="0e5c4c81168655d04ceaf1229b201d1b"; logging-data="25520"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19sveUDdeFXj/uw7ATrFDt9FfxNWwklDxQ=" User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:45.0) Gecko/20100101 Thunderbird/45.7.1 X-Mozilla-News-Host: news://news.eternal-september.org:119 Cancel-Lock: sha1:jI+8qyWjUee9OhkZ46L9eVGgvnY= Xref: csiph.com comp.lang.javascript:32609 Here is the non-interactive pre-alpha test origin of a "collision avoidance system" based on vector fields. Its meant to be a fun, hopefully interesting, experiment. So far, the damn field lines just want to help the vehicles in circles avoid crashes. In this crude setup, a collision will make the anime flash, and tangentially move the colliding agents out of the way. The crude online example is here: http://funwithfractals.atspace.cc/ct_gf_explore (does this work for you at all?) Fwiw, I first posted about this here: https://plus.google.com/101799841244447089430/posts/JmbpLWvdJEf (has a screenshot of the program...) Can you please give it a go? Is it slow as shi%? Crap? Any radical bugs in the JavaScript? ;^o Thanks.