Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!feeder.erje.net!eu.feeder.erje.net!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: markspace Newsgroups: comp.lang.java.programmer Subject: Re: Developing for AWT/Swing and Android portability Date: Wed, 14 Aug 2013 18:13:32 -0700 Organization: A noiseless patient Spider Lines: 19 Message-ID: References: <1kgt7jk55hlcj.1amrlm3xcbtx4$.dlg@40tude.net> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 15 Aug 2013 01:13:37 +0000 (UTC) Injection-Info: mx05.eternal-september.org; posting-host="fba3415ba68d85d643935af2f52f0b4b"; logging-data="7145"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/gIT1g5pETN+I4ANxgtNgjXNPXNeCpAFo=" User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130801 Thunderbird/17.0.8 In-Reply-To: Cancel-Lock: sha1:Soti7NJ9HN7ZTB12A2wpXTR1Rx4= Xref: csiph.com comp.lang.java.programmer:24993 On 8/14/2013 12:53 PM, Martin Gregorie wrote: > One of the applications will only need to run as a desktop/laptop > application under Linux or Windows while the other one, while primarily > an Android app, should also be usable in the usual desktop/laptop > environments. jMonkey is an full 3D engine with mappings for OpenGL. It's probably gross overkill for your app, but if you scroll down on the links below, it lists Swing and Android compatibility, so if you're doing really heavy graphics rendering, it's a least something to consider. http://jmonkeyengine.org/engine/ http://hub.jmonkeyengine.org/wiki/doku.php/jme3:android I cannot say how *well* it supports either, however.