Path: csiph.com!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Paul Rubin Newsgroups: comp.lang.forth Subject: Re: 2048 game Date: Sat, 01 Oct 2016 22:08:21 -0700 Organization: A noiseless patient Spider Lines: 9 Message-ID: <87r37zz6be.fsf@nightsong.com> References: Mime-Version: 1.0 Content-Type: text/plain Injection-Info: mx02.eternal-september.org; posting-host="590ea01354cf4bcbcd857d7ebbd88128"; logging-data="23809"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18eVh8FEzemnv4KagXjI6vu" User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/24.3 (gnu/linux) Cancel-Lock: sha1:RKSFdgnuerJyB+yeo6uiVpLXKrs= sha1:vuFsrnKcmKOho1bqRTKwrEfttSA= Xref: csiph.com comp.lang.forth:51531 "Ed" writes: > An acquaintance alerted me to this simple but addictive game > http://rosettacode.org/wiki/2048 Oh neat. I played the original Javascript version obsessively for weeks. I thought about writing a Forth version but decided that using text mode would be nowhere near as nice as the JS graphic version with its sliding block animations. I coded the "15" sliding block puzzle instead and posted the code on clf a while back.