Path: csiph.com!aioe.org!.POSTED!not-for-mail From: Rod Pemberton Newsgroups: comp.lang.forth Subject: Re: Creating a maze game Date: Thu, 15 Sep 2016 17:48:40 -0400 Organization: Aioe.org NNTP Server Lines: 16 Message-ID: <20160915174840.7fc0d25d@_> References: NNTP-Posting-Host: n4wpt9zq8xR26Ttf9mo2BA.user.gioia.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@aioe.org X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: Claws Mail 3.13.1 (GTK+ 2.24.13; x86_64-unknown-linux-gnu) Xref: csiph.com comp.lang.forth:51013 On Thu, 15 Sep 2016 10:18:39 +0200 (CEST) albert@cherry.spenarnc.xs4all.nl (Albert van der Horst) wrote: > I did an experiment once. I had a psychology student with no prior > experience with computers. I learned him Forth, on his Jupiter ace, > so he had no exposure to anything but Forth. > > He didn't know how supposedly difficult it is to program a real time > game. So after a couple of lessons once a week he surprised me. > In the preceeding week he had programmed a brick out game. Do you mean a break out game? E.g., Breakout. RP