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From: Tim Rentsch
Newsgroups: comp.lang.c
Subject: Re: Bit field usage
Date: Thu, 24 Oct 2019 17:50:51 -0700
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Joe Pfeiffer writes:
> jacobnavia writes:
>
>> 1) To access a bitfield, the compiler generates a sequence of shifts
>> that increases execution time.
>>
>> 2) The instructions sequence of the shifts increases code size.
>>
>> Obviously, if you have more than 64 flags (in a 64 bit machine) or
>> more than 32 flags in a 32 bit machine, bitfields can save a lot of
>> data space: you can fit up to 128 bitfields in 16 bytes, instead of
>> 128 bytes if you use a full char for each bit field.
>>
>> It is important to check two things:
>> 1) If a bit field is heavily used, consider transforming it into an
>> unsigned char.
>> 2) If you have a few bit fields with bitsize less than the word size
>> of your machine, consider if the alignment requirements are nullifying
>> any space gains obtained by using bit fields.
>
> I got burned badly enough by bitfields doing unexpected things decades
> ago that I abandoned them and do my own shifts and masks.
Out of curiosity, what kind of problems did you run into?