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From: Tim Rentsch
Newsgroups: comp.lang.c++
Subject: Re: Tricky!
Date: Tue, 30 Jul 2019 08:03:24 -0700
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"Alf P. Steinbach" writes:
> On 29.07.2019 15:30, <> Tiib wrote:
>
>> On Monday, 29 July 2019 14:49:58 UTC+3, Bonita Montero wrote:
>>
>>> I need a class-function / method that returns a function-pointer
>>> to the same type of class-function. How do I implement this? I
>>> need this to have a kind of state-machine where each state-func-
>>> tion returns a pointer to the next state function. I.e I would
>>> write: "while( (fn = state->*fn()) != nullptr );". I see no way
>>> to define the type of fn since it is recursive.
>>
>> Perhaps there are no way to make a function that return function
>> pointer of its own type. However I do not understand the need
>> of it.
>
> I think she is inspired by (possibly someone else who is inspired
> by) an article by the Go language creator.
>
> As I recall his examples work nicely in Go, or assembly language, or
> a more dynamic language like Python, but have to be rewritten with
> some indirection for a language with strong static type checking
> like C++.
The problem here is not strong static type checking but the lack
of recursive types in C++. A language can have recursive types
and also have strong static type checking.
> The reason for doing it that way, in languages where it's simple, is
> the textual simplicity of the source code. Since it doesn't give
> that textual simplicity in C++, it's not a good way in C++. It's
> doable, just not in any practical way.
That depends on what is meant by "practical". It can be done
like this:
#include
class State {
using Nexter = ...;
public:
State(){}
Nexter r0(){ return &State::r1; }
Nexter r1(){ return &State::r2; }
Nexter r2(){ return &State::rn; }
Nexter rn(){ return 0; }
};
void
run_state_machine(){
State *s = new State;
for( auto f = &State::r0; f; f = (s->*f)() ){
::std::cout << "Got one\n";
}
}
with a fairly short (five-ish lines) elaboration for the "...".
Personally I think this approach offers a fairly nice textual
simplicity, and is eminently practical.
If someone thinks five lines of overhead is too much, the "..."
can be made into a template, giving
using Nexter = WrapMemberFunctionPointer< State >;
which provides an even nicer source text.