Path: csiph.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: "Rod Speed" Newsgroups: alt.folklore.computers Subject: Re: Debugging Adventure using Address Break Date: Tue, 22 Mar 2016 04:24:01 +1100 Lines: 19 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="UTF-8"; reply-type=original Content-Transfer-Encoding: 8bit X-Trace: individual.net gl2r9W7td6n7UoHthHiIHgjz7ESq73KHGCnlxfcfgPAxXnKOA= Cancel-Lock: sha1:gwOVWts9Derj7FRutlrd9x6uHYc= In-Reply-To: X-Priority: 3 X-MSMail-Priority: Normal Importance: Normal X-Newsreader: Microsoft Windows Live Mail 14.0.8117.416 X-MimeOLE: Produced By Microsoft MimeOLE V14.0.8117.416 Xref: csiph.com alt.folklore.computers:161283 jmfbahciv wrote > Rod Speed wrote >> jmfbahciv wrote >>>> And this method won't work if they don’t. >> And that game doesn’t. So this bit of yours is a complete >> irrelevancy to what is being discussed, whether SET BREAK >> can be used to determine the end point in that particular >> game. It can't. > The facts are that a person did figure out the last > point using the address break feature of TOPS-10. Calling it a fact doesn’t make it a fact and you still haven't shown how SET BREAK can be used to do that. It isn't even possible to use SET BREAK alone to do that.