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| From | vallor <vallor@cultnix.org> |
|---|---|
| Newsgroups | talk.bizarre, soc.penpals, alt.checkmate, alt.slack |
| Subject | Re: Space/Time tradeoff |
| Date | 2025-07-21 07:44 +0000 |
| Message-ID | <me69e6FptmlU1@mid.individual.net> (permalink) |
| References | (3 earlier) <dc4e272e-5392-462c-8f40-1d1191fcebf6n@googlegroups.com> <u72d8s$3dim7$2@dont-email.me> <me5j0dFmse5U2@mid.individual.net> <me66hfFih2jU5@mid.individual.net> <me67viFq4huU1@mid.individual.net> |
Cross-posted to 4 groups.
On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>: > vallor wrote: >> On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby" >> <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>: >> >>> vallor wrote: >>>> On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote: >>>> >>>>> On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>> wrote: >>>>>> "a while ago" being around 1988. >>>>> >>>>> Hello. >>>>> What's new? >>>>> >>>>> e >>>> >>>> hi >>>> >>>> In 8th grade, I wrote a game on the Commodore PET. You would >>>> maneuver your avatar (an asterisk) through a landscape of >>>> constantly-changing random blocks appearing and disappearing. >>>> >>>> Kind of a funky maze game. Would have been around 1981. >>>> >>> Lies. You never did that. You can't even count to 1981. >> >> Not only did I write it, I optimized the movement keys by using the >> numeric keypad numbers as indices for two arrays that held +/-1 values >> for x and y. >> >> Was a lot faster than the "if then" chain I was using previously. >> >> (This was in PET BASIC, of course.) >> >> Recently I asked ChatGPT about the principle I'd used, and it called it >> "time for space trade off". Posted about it in comp.theory in passing. >> >> Message-ID: <101bvbm$58on$2@dont-email.me> >> >> It's pretty obvious that pre-computing values can speed things up. >> Orthogonally-related, I once made a lookup table for IPv4 unicast >> addresses whose decimal representation was an md5 hash. >> >> -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b >> >> (Turns out, back in the days of Usenet yore, certain NSP's didn't salt >> their posting-host hashes. Used it to figure out who was posting as >> certain socks in a.u.k.) >> > Yes and you noticed a fatal flaw on line 262 and decided that you would > do it again some day and didn't make a single penny off of it. > > One of the oldbies here wrote "Bilestoad," and I'm certain you've heard > of that. If not, wikipedia.org will quickly bring you up to speed on > it. Impressive. Never ran across that one. On the Apple ][, I played Karateka, Bolo, Taxman, and Choplifter to name a few. -- -v System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18 NVIDIA: 575.64.03 Mem: 258G "I have a rock garden. 3 of them died last week."
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Space/Time tradeoff (was: Re: Video games are a waste of life) vallor <vallor@cultnix.org> - 2025-07-21 06:54 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 02:19 -0500
Re: Space/Time tradeoff vallor <vallor@cultnix.org> - 2025-07-21 07:44 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 02:48 -0500
Re: Space/Time tradeoff Doc Hammerslack <dochammerslack@creon.earth> - 2025-07-21 07:57 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 03:05 -0500
Re: Space/Time tradeoff vallor <vallor@cultnix.org> - 2025-07-21 08:25 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 04:04 -0500
Re: Space/Time tradeoff snipeco.2@gmail.com (Sn!pe) - 2025-07-21 12:12 +0100
Re: Space/Time tradeoff "kaboota@kala.boo" <kaboota@kala.boo> - 2025-07-21 06:45 -0700
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