Path: csiph.com!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Don Y Newsgroups: sci.electronics.design Subject: Re: Visualizing Date: Fri, 6 Sep 2024 11:38:28 -0700 Organization: A noiseless patient Spider Lines: 38 Message-ID: References: <308436@dontemail.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 06 Sep 2024 20:38:39 +0200 (CEST) Injection-Info: dont-email.me; posting-host="f532e21eedee5bebf53a6113d485031a"; logging-data="972345"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/20T+Ky/6hLd/T+U7A1jFM" User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:102.0) Gecko/20100101 Thunderbird/102.2.2 Cancel-Lock: sha1:ewjhiBo0fuuMnRhGMQJFDgLIMMw= In-Reply-To: <308436@dontemail.com> Content-Language: en-US Xref: csiph.com sci.electronics.design:725801 On 9/6/2024 1:30 AM, Wanderer wrote: > Baloney. I don't think I really visualize things. I don't see things floating > in front of me. If asked to visualize your spouse/offspring's faces, don't you conjure an image? What about thinking about the ocean? Mountains? Is there nothing *visual* that comes to mind? If someone mention's the dentist's *drill*, can you not hear the high pitched whine? Smell the collagen being ground up? > I feel it. Sort of like closing your eyes and feeling an object in > your hand. I know it from all angles, its insides and outsides, its texture, > its solidity, its weight... It's kind of the sculptor versus the painter but > that is the information a good painter is getting across in his painting. I don't > have problems with 3D puzzles. In high school, I had study class with the teacher > who taught remedial students. One day there were all these 3D puzzles out that > they used to test these kids cognitive ability. I walked over and solved them all > in a couple of minutes. I didn't realize I had done anything special. I thought > I just played with the toys. Until I turned around and saw the teacher staring at > me. A couple of them no one had been able to solve. This was a common type of "IQ" test when I was young. A 2D representation of 3D objects and you had to pick which of the offered choices represented the "unseen side". You needed a sort of intuition to know the correct rendering as exploring each option systematically would take too much time (tests were always time-limited) It's the same sort of skill that lets folks assemble items purchased in an unassembled form. Or, play chess. For multithreaded and object-oriented software, it's an essential skill as the interactions are more 3+ dimensional than, for example, simple procedural programming languages.