Groups | Search | Server Info | Login | Register


Groups > rec.games.computer.doom.playing > #26

Re: Decimator - 4 level WAD for Doom

From Eric Gillespie <epg@pretzelnet.org>
Newsgroups rec.games.computer.doom.playing
Subject Re: Decimator - 4 level WAD for Doom
Date 2023-12-23 13:11 -0600
Organization A noiseless patient Spider
Message-ID <87frzswx7r.fsf@hassadar.pretzelnet.org> (permalink)
References <20231112113611.184aeb45@hotmail.com>

Show all headers | View raw


Borax Man <rotflol2@hotmail.com> writes:

> Now that I'm on Usenet, in the interests of utilising this, and
> shamelessly promoting my level, I introduce "Decimator", a 4 level was
> for Doom which is made to be reminiscent of Episode 2.  These are
> levels for vanilla doom, so should work on any doom engine, even the

I went ahead and played all three of your WADs up there and put
up my crappy demos:  https://pretzelnet.org/doom/demos/boraxman/

I died a lot :)

I had a lot of fun, but I also noticed that often the texturing
seemed like wallpaper rather than the surfaces of real objects.

> original DOS, though a limit removing enging is *strongly*
> recommended.

If they work under limits, why strongly recommend limit-removal?

I found your thread on doomworld too.  It's sad to see how much
response you got there and yet ZERO here.  Rumors of Usenet's
revival appear to be greatly exaggerated...

Thanks for posting!

-- 
Eric Gillespie <*> epg@pretzelnet.org

Back to rec.games.computer.doom.playing | Previous | NextPrevious in thread | Next in thread | Find similar


Thread

Decimator - 4 level WAD for Doom Borax Man <rotflol2@hotmail.com> - 2023-11-12 11:36 +1100
  Re: Decimator - 4 level WAD for Doom Eric Gillespie <epg@pretzelnet.org> - 2023-12-23 13:11 -0600
    Re: Decimator - 4 level WAD for Doom Borax Man <rotflol2@hotmail.com> - 2023-12-24 10:07 +1100
  Our DOOM creations! ant@zimage.comANT (Ant) - 2023-12-23 23:34 +0000

csiph-web