Groups | Search | Server Info | Login | Register
Groups > comp.windows.x > #601
| Message-ID | <68faac9f@news.ausics.net> (permalink) |
|---|---|
| From | not@telling.you.invalid (Computer Nerd Kev) |
| Subject | Minimum Mesa (libGL) Build |
| Newsgroups | comp.windows.x, comp.os.linux.x |
| Date | 2025-10-24 08:30 +1000 |
| Organization | Ausics - https://newsgroups.ausics.net |
Cross-posted to 2 groups.
Mesa now depends on libLLVM which is huge, but I don't use 3D graphics except on one system (running obsolete Linux anyay) so it's only there to satisfy dependencies on libGL. The software runs in an X server without GLX and if there's any tiny performance advantage from 2D rendering with OpenGL I don't care about it. The Mesa FAQ talks about "Stand-alone Mesa", as an "emulation" of GLX where OpenGL isn't actually used by the X server. That sounds like what I want - presumably no libLLVM dependency since there's no OpenGL rendering in X? Probably the same as what "DRI Mesa" is doing when displaying on an X server without GLX anyway. https://docs.mesa3d.org/faq.html#what-s-the-difference-between-stand-alone-mesa-and-the-dri-drivers But that's the only reference to "stand-alone Mesa" in the docs. I searched in "meson.options" for "stand" but no results, so what's the secret to building "Stand-alone Mesa"? Is it just what's left when you disable enough drivers/features? -- __ __ #_ < |\| |< _#
Back to comp.windows.x | Previous | Next — Next in thread | Find similar
Minimum Mesa (libGL) Build not@telling.you.invalid (Computer Nerd Kev) - 2025-10-24 08:30 +1000
Re: Minimum Mesa (libGL) Build Lawrence D’Oliveiro <ldo@nz.invalid> - 2025-10-24 20:45 +0000
Re: Minimum Mesa (libGL) Build not@telling.you.invalid (Computer Nerd Kev) - 2025-10-25 09:23 +1000
Re: Minimum Mesa (libGL) Build Anthk NM <anthk@disroot.org> - 2025-12-01 08:36 +0000
csiph-web