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Groups > comp.sys.ibm.pc.games.action > #58053
| From | candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | Re: Game Quest |
| Date | 2026-05-04 15:00 +0000 |
| Organization | the-candyden-of-code |
| Message-ID | <slrn10vhd02.13jdj.candycanearter07@candydeb.host.invalid> (permalink) |
| References | <gul4vkh5djekocf65u7dimiaig14amj7ku@4ax.com> <slrn10v7aeq.29bs5.candycanearter07@candydeb.host.invalid> <o6d7vk9vu8geau7vgopinen8avqidd91qa@4ax.com> |
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:11 this Thursday (GMT): > On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> said this thing: > >>Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT): >>> >>> "Game Quest" is not a good game. There's nothing about it that makes >>> me want to play it. Visually, it looks like a run-of-the-mill >>> asset-flip with little effort put into giving the world any character. >>> Mechanically, it appears as fairly dull third-person shooter with poor >>> enemy AI. >>> >>> Still, I can't help but chuckle at the game's core concept. >>> >>> Because the enemies in "Game Quest" (subtitled: "The Backlog Battler" >>> are all the games in your Steam library that you've never played. All >>> those freebies you've added to your library over the years but never >>> touched after that? They're pissed and gunning for you now. >>> Represented by floating floppy disks, their shots do the same amount >>> of damage as how much you paid for them (so that AAA title you paid >>> $60 for? It's going to cause you a lot of pain!). Meanwhile, the >>> grandstands are filled with floppy-disk representatives of games you >>> HAVE played, some of which may jump into the arena to help you out. >>> >>> All of which sounds rather clever... if not fun. It's not a game I'd >>> recommend anyone play --it's a joke game, made more to poke fun at all >>> of our increasingly bloated video-game libraries-- but I can admire >>> the humor. Although they really should have announced it on April 1st. >>> >>> Heck, when it finally comes out (it's not yet released, although there >>> is a demo on Steam) I may even add it to my library and not play it. >>> ;-) >> >> >>This makes me realize that there is so much untapped potential for using >>the Steam library for in game mechanics, even in a non-impacting way. >>You know how older games could sort of tell what you played through the >>memory card data, and unlock stuff automatically and stuff? Or the whole >>thing with Psycho Mantis being all spooky and meta and calling you out >>for what games you liked? I think it'd be cool if more games did that >>nowadays :P > > I'm not sure you could actually do that with Steam. I don't think > Steam games can easily cross game-folders. A game can read a user's > Steam library file (and, in fact, it needs to check if you own DLC for > that game) but looking into the memory or storage area of another game > is probably difficult to do. Right, I was saying just knowing a user HAS a game can be used for trickery like that, and some cross save stuff could be implemented if you made both games > Well, maybe if you used a user's own user folder (e.g., "My Documents" > on Windows) but less likely if you use the userdata folder in the > Steam hierarchy. > > I remember a game from the Win95 days (I can't remember the name) > where the game used data from your own hard-drive (filenames, bitmap > images, the content from word.docs) as textures for its maps. I think > the conceit was you were navigating your own PC in 3D (shades of > Jurassic Park: "It's a Unix system! I know this!") trying to protect > it from hackers who wanted to delete your data. Of course, it was all > non-destructive but it felt equal parts risky and creepy letting a > game rummage through your personal files like that. There are so many indie horror games nowadays that use the filesystem lol, off the top of my head DDLC and Inscryption -- user <candycane> is generated from /dev/urandom
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Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-29 15:20 -0400
Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-04-30 19:30 +0000
Re: Game Quest phoenix <j63840576@gmail.com> - 2026-04-30 13:37 -0600
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-30 16:11 -0400
Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-04-30 15:48 -0500
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-30 19:56 -0400
Re: Game Quest Dimensional Traveler <dtravel@sonic.net> - 2026-04-30 17:22 -0700
Re: Game Quest Xocyll <Xocyll@gmx.com> - 2026-05-01 09:17 -0400
Re: Game Quest Mike S. <Mike_S@nowhere.com> - 2026-05-01 09:38 -0400
Re: Game Quest Xocyll <Xocyll@gmx.com> - 2026-05-02 21:01 -0400
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-03 11:16 -0400
Re: Game Quest Mike S. <Mike_S@nowhere.com> - 2026-05-01 09:58 -0400
Re: Game Quest Dimensional Traveler <dtravel@sonic.net> - 2026-05-01 07:03 -0700
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-01 11:10 -0400
Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-05-01 17:25 -0500
Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-04 15:10 +0000
Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-05-05 09:50 -0500
Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-04 15:00 +0000
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-04 15:02 -0400
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-08 20:57 -0400
Re: Game Quest "rms" <rmsmoo@moomoo.net> - 2026-05-09 07:37 -0600
Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-09 10:52 -0400
Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-12 18:10 +0000
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