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Re: Game Quest

From candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups comp.sys.ibm.pc.games.action
Subject Re: Game Quest
Date 2026-05-04 15:00 +0000
Organization the-candyden-of-code
Message-ID <slrn10vhd02.13jdj.candycanearter07@candydeb.host.invalid> (permalink)
References <gul4vkh5djekocf65u7dimiaig14amj7ku@4ax.com> <slrn10v7aeq.29bs5.candycanearter07@candydeb.host.invalid> <o6d7vk9vu8geau7vgopinen8avqidd91qa@4ax.com>

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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:11 this Thursday (GMT):
> On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> said this thing:
>
>>Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):
>>>
>>> "Game Quest" is not a good game. There's nothing about it that makes
>>> me want to play it. Visually, it looks like a run-of-the-mill
>>> asset-flip with little effort put into giving the world any character.
>>> Mechanically, it appears as fairly dull third-person shooter with poor
>>> enemy AI.
>>>
>>> Still, I can't help but chuckle at the game's core concept.
>>>
>>> Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
>>> are all the games in your Steam library that you've never played. All
>>> those freebies you've added to your library over the years but never
>>> touched after that? They're pissed and gunning for you now.
>>> Represented by floating floppy disks, their shots do the same amount
>>> of damage as how much you paid for them (so that AAA title you paid
>>> $60 for? It's going to cause you a lot of pain!). Meanwhile, the
>>> grandstands are filled with floppy-disk representatives of games you
>>> HAVE played, some of which may jump into the arena to help you out.
>>>
>>> All of which sounds rather clever... if not fun. It's not a game I'd
>>> recommend anyone play --it's a joke game, made more to poke fun at all
>>> of our increasingly bloated video-game libraries-- but I can admire
>>> the humor. Although they really should have announced it on April 1st.
>>>
>>> Heck, when it finally comes out (it's not yet released, although there
>>> is a demo on Steam) I may even add it to my library and not play it.
>>> ;-)
>>
>>
>>This makes me realize that there is so much untapped potential for using
>>the Steam library for in game mechanics, even in a non-impacting way.
>>You know how older games could sort of tell what you played through the
>>memory card data, and unlock stuff automatically and stuff? Or the whole
>>thing with Psycho Mantis being all spooky and meta and calling you out
>>for what games you liked? I think it'd be cool if more games did that
>>nowadays :P
>
> I'm not sure you could actually do that with Steam. I don't think
> Steam games can easily cross game-folders. A game can read a user's
> Steam library file (and, in fact, it needs to check if you own DLC for
> that game) but looking into the memory or storage area of another game
> is probably difficult to do.

Right, I was saying just knowing a user HAS a game can be used for
trickery like that, and some cross save stuff could be implemented if
you made both games

> Well, maybe if you used a user's own user folder (e.g., "My Documents"
> on Windows) but less likely if you use the userdata folder in the
> Steam hierarchy.
>
> I remember a game from the Win95 days (I can't remember the name)
> where the game used data from your own hard-drive (filenames, bitmap
> images, the content from word.docs) as textures for its maps. I think
> the conceit was you were navigating your own PC in 3D (shades of
> Jurassic Park: "It's a Unix system! I know this!") trying to protect
> it from hackers who wanted to delete your data. Of course, it was all
> non-destructive but it felt equal parts risky and creepy letting a
> game rummage through your personal files like that.


There are so many indie horror games nowadays that use the filesystem
lol, off the top of my head DDLC and Inscryption 
-- 
user <candycane> is generated from /dev/urandom

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Thread

Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-29 15:20 -0400
  Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-04-30 19:30 +0000
    Re: Game Quest phoenix <j63840576@gmail.com> - 2026-04-30 13:37 -0600
    Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-30 16:11 -0400
      Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-04-30 15:48 -0500
        Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-30 19:56 -0400
          Re: Game Quest Dimensional Traveler <dtravel@sonic.net> - 2026-04-30 17:22 -0700
          Re: Game Quest Xocyll <Xocyll@gmx.com> - 2026-05-01 09:17 -0400
            Re: Game Quest Mike S. <Mike_S@nowhere.com> - 2026-05-01 09:38 -0400
              Re: Game Quest Xocyll <Xocyll@gmx.com> - 2026-05-02 21:01 -0400
                Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-03 11:16 -0400
            Re: Game Quest Mike S. <Mike_S@nowhere.com> - 2026-05-01 09:58 -0400
              Re: Game Quest Dimensional Traveler <dtravel@sonic.net> - 2026-05-01 07:03 -0700
                Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-01 11:10 -0400
                Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-05-01 17:25 -0500
          Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-04 15:10 +0000
            Re: Game Quest Zaghadka <zaghadka@hotmail.com> - 2026-05-05 09:50 -0500
      Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-04 15:00 +0000
        Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-04 15:02 -0400
    Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-08 20:57 -0400
      Re: Game Quest "rms" <rmsmoo@moomoo.net> - 2026-05-09 07:37 -0600
        Re: Game Quest Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-05-09 10:52 -0400
          Re: Game Quest candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2026-05-12 18:10 +0000

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