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| From | chrismcb <chrismcb@hotmail.com> |
|---|---|
| Newsgroups | comp.sys.cbm |
| Subject | Re: Best C64 assembler? |
| Date | 2011-11-23 01:32 -0800 |
| Organization | http://groups.google.com |
| Message-ID | <20c6eac9-7b30-42e0-81f5-5b1fbeae9a1c@m7g2000vbc.googlegroups.com> (permalink) |
| References | <0g8ub79ps09dq7inop8oaj1h3g5a8o04vt@4ax.com> <j9sl9o$gk1$1@news.albasani.net> <do88c793cksfrj1t5k4ctjpa0rpq074c64@4ax.com> <ja1ges$1kr$1@news.albasani.net> <8260feb5-b835-444b-9e2e-6fe39937554a@r9g2000vbw.googlegroups.com> |
On Nov 22, 12:23 pm, Ruud Baltissen <rbaltis...@gmail.com> wrote: > Hmmm, that triggered this: how did people assemble/compile games that > were as big as 200 blocks, thus about 50 KB ??? I used to compile from one C64 to the other. This was great because it made it easier to see the code and debug/run it at the same time. I also compiled the project in parts, as the entire source wouldn't fit into memory. The final code was only about 8K (or maybe 16 I forget) but I had to build it in two parts. So I would only work on half at a time. There was a jump table at the beginning of one of the parts to have code from one side call code in the other. But I would expect HUGE programs weren't the norm. Games are heavily data driven. I would also guess that comments weren't the norm either.
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Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-12 20:53 -0500
Re: Best C64 assembler? Groepaz <groepaz@gmx.net> - 2011-11-13 09:13 +0100
Re: Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-13 09:46 -0500
Re: Best C64 assembler? rusure <r_u_sure@mybluelight.com> - 2011-11-13 12:17 -0800
Re: Best C64 assembler? Andreas Kohlbach <november8.15.ankman@spamgourmet.com> - 2011-11-13 22:14 -0500
Re: Best C64 assembler? "Quantum Leaper" <leaper@bigfoot.com> - 2011-11-14 21:15 -0600
Re: Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-16 15:55 -0500
Re: Best C64 assembler? "Quantum Leaper" <leaper@bigfoot.com> - 2011-11-16 17:20 -0600
Re: Best C64 assembler? Ruud Baltissen <rbaltissen@gmail.com> - 2011-11-22 12:23 -0800
Re: Best C64 assembler? Groepaz <groepaz@gmx.net> - 2011-11-23 00:37 +0100
Re: Best C64 assembler? chrismcb <chrismcb@hotmail.com> - 2011-11-23 01:32 -0800
Re: Best C64 assembler? Anssi Saari <as@sci.fi> - 2011-11-17 10:42 +0200
Re: Best C64 assembler? Rami <rami.saarinen@gmail.com> - 2011-11-17 14:08 -0800
Re: Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-18 20:59 -0500
Re: Best C64 assembler? Oliver Schmidt <ol.sc@web.de> - 2011-11-19 13:18 -0800
Re: Best C64 assembler? Rami <rami.saarinen@gmail.com> - 2011-11-19 15:51 -0800
Re: Best C64 assembler? rusure <r_u_sure@mybluelight.com> - 2011-11-17 08:20 -0800
Re: Best C64 assembler? MikeS <mhs.stein@gmail.com> - 2011-11-23 14:52 -0800
Re: Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-24 22:08 -0500
Re: Best C64 assembler? "dott.Piergiorgio" <chiedetelo@ask.me> - 2011-11-25 09:35 +0100
Re: Best C64 assembler? ZappedC64 <guest@guest.com> - 2011-11-25 17:47 -0500
Re: Best C64 assembler? "Charles Richmond" <netnews@aquaporin4.com> - 2011-11-26 02:34 -0600
Re: Best C64 assembler? Groepaz <groepaz@gmx.net> - 2011-11-26 16:21 +0100
Re: Best C64 assembler? ZappedC64 <not@me.com> - 2011-11-26 12:31 -0500
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