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| Newsgroups | comp.sys.apple2 |
|---|---|
| Date | 2020-06-03 11:02 -0700 |
| References | <dde6dd68-dd19-45f1-8032-bc5fa35d6cb3@googlegroups.com> <ratkum$knm$1@dont-email.me> <3e58ecd5-2c0a-422a-bc72-a8d351b3ec74@googlegroups.com> <1fe50c2e-dc6e-4987-afe1-2567c34587d1@googlegroups.com> |
| Message-ID | <f74b0dee-e70d-4b59-b328-2016725f4817@googlegroups.com> (permalink) |
| Subject | Re: ProDOS port discussion |
| From | qkumba <peter.ferrie@gmail.com> |
> (1) Movement sounds are absent. When playing, the pieces should make movement sounds when changing squares on the board or during combat: knights walk, unicorns gallop, phoenix flaps, etc. These sounds are present when using a .WOZ or cracks, but missing in your initial ProDOS port. The interface sounds and attack sounds are present, however. Thanks, I'll check on this. > (2) If started from a drive that is not in Slot 6, but there is a Disk II device in Slot 6, the drive will seek constantly during gameplay. Repro: configure Virtual ][ with a SCSI II card in Slot 7 with one Omnidisk, and a Disk II card in Slot 6 with one Disk II. Put the .po in the Slot 7 Omnidisk and start playing ; once you get to the play board, the Disk II will seek constantly. (If the .po is in a Slot 6 Omnidisk there is no such seeking.) > > I seem to recall seeing #2 in a crack as well, so it may be a pre-existing issue. It's a bug in the game which I don't know yet how to fix. It's hitting $C0E9 by accident.
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Re: ProDOS port discussion Andrew Roughan <andrew.roughan@writeme.com> - 2020-05-30 12:52 +0000
Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-05-30 14:24 -0700
Re: ProDOS port discussion inexorabletash@gmail.com - 2020-06-03 08:49 -0700
Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-06-03 11:02 -0700
Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-06-03 13:11 -0700
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