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Re: ProDOS port discussion

Newsgroups comp.sys.apple2
Date 2020-06-03 11:02 -0700
References <dde6dd68-dd19-45f1-8032-bc5fa35d6cb3@googlegroups.com> <ratkum$knm$1@dont-email.me> <3e58ecd5-2c0a-422a-bc72-a8d351b3ec74@googlegroups.com> <1fe50c2e-dc6e-4987-afe1-2567c34587d1@googlegroups.com>
Message-ID <f74b0dee-e70d-4b59-b328-2016725f4817@googlegroups.com> (permalink)
Subject Re: ProDOS port discussion
From qkumba <peter.ferrie@gmail.com>

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> (1) Movement sounds are absent. When playing, the pieces should make movement sounds when changing squares on the board or during combat: knights walk, unicorns gallop, phoenix flaps, etc. These sounds are present when using a .WOZ or cracks, but missing in your initial ProDOS port. The interface sounds and attack sounds are present, however.

Thanks, I'll check on this.

> (2) If started from a drive that is not in Slot 6, but there is a Disk II device in Slot 6, the drive will seek constantly during gameplay. Repro: configure Virtual ][ with a SCSI II card in Slot 7 with one Omnidisk, and a Disk II card in Slot 6 with one Disk II. Put the .po in the Slot 7 Omnidisk and start playing ; once you get to the play board, the Disk II will seek constantly. (If the .po is in a Slot 6 Omnidisk there is no such seeking.)
> 
> I seem to recall seeing #2 in a crack as well, so it may be a pre-existing issue.

It's a bug in the game which I don't know yet how to fix.
It's hitting $C0E9 by accident.

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Thread

Re: ProDOS port discussion Andrew Roughan <andrew.roughan@writeme.com> - 2020-05-30 12:52 +0000
  Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-05-30 14:24 -0700
    Re: ProDOS port discussion inexorabletash@gmail.com - 2020-06-03 08:49 -0700
      Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-06-03 11:02 -0700
        Re: ProDOS port discussion qkumba <peter.ferrie@gmail.com> - 2020-06-03 13:11 -0700

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