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| From | Steve Nickolas <usotsuki@buric.co> |
|---|---|
| Newsgroups | comp.sys.apple2 |
| Subject | Some thoughts and ideas about ProDOS filecracking |
| Date | 2025-11-25 00:24 -0500 |
| Organization | A noiseless patient Spider |
| Message-ID | <alpine.DEB.2.21.2511250018190.27817@sd-159945.dedibox.fr> (permalink) |
I might not exactly be the name you think of when it comes to ProDOS filecracking. I've done a bunch though. Generally, I've tended to stick to single-load stuff, or stuff where finding the patch points is not difficult. And when I've run into difficulties, I've often found hints in places like Computist. While fighting with a few games that are giving me grief, I got to thinking about one particular one: "Ae". This one takes two disk sides, and so it's a different challenge. My first thought was to try putting the unprotected back of the disk into a disk image (this only works because of sparse files). Then I want to try to do something like how AppleWorks allows itself to run either from two sides of a floppy, or a high-capacity storage media; this might be the way to get Ae to work from a floppy under ProDOS-8! But the location of the disk code, on the text screen and page BF, is giving me grief. My attempt to reconstruct Zenith from a postmortem hasn't been working, but I do think I got Neptune to work. For Mr. Cool, I just neutered out the high score save. -uso.
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Some thoughts and ideas about ProDOS filecracking Steve Nickolas <usotsuki@buric.co> - 2025-11-25 00:24 -0500
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