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| Newsgroups | comp.sys.apple2 |
|---|---|
| Date | 2016-01-06 13:07 -0800 |
| References | (20 earlier) <f5816630-9115-4e3e-bb39-518c3279ecc8@googlegroups.com> <10cf9e9a-ee29-4528-9eda-9f8aa9152f76@googlegroups.com> <f146acce-1147-40cd-a274-c46038aaf902@googlegroups.com> <be7dee6b-7607-496c-b845-6efb1cbadc2a@googlegroups.com> <0153eb30-30b4-4f27-a2d0-db08db27072a@googlegroups.com> |
| Message-ID | <68df5996-3e74-4084-b67d-e00c21dbfd74@googlegroups.com> (permalink) |
| Subject | Re: new ProDOS ports |
| From | BLuRry <brendan.robert@gmail.com> |
On Tuesday, January 5, 2016 at 10:37:03 PM UTC-6, qkumba wrote: > > > > The European name for RadWarrior was Antirad, if that helps. :) > > > > > > 4am just gave me a present, so I have it now. > > > > As I say to my kids: Sharing is caring. :D > > Radwarrior in two files is in Asimov /incoming. > > > > > As for Airheart, I can help you identify the memory usage if needed. Alternatively it might be possible to shove the game into slinky ram and replace the disk routines with much-smaller ram transfer routines. Of course bank-switched AUX such as RamWorks is also a possibility but I have a RamFactor so my bias is blatant and obvious. ;) > > > > > > I said 256k as a neat multiple. As I showed in my write-up, the disk is really full, and all of it is read. 128k for game+16k for ProDOS writing is probably more accurate. > > > > I'm willing to bet that it doesn't use compression, so there's probably a good chance at improving on that quite a bit. Not that you have PKZip as an option but it goes down to 84k from 140k with that algorithm. Exomizer or the LZ5 packer that Martin Haye uses might be good avenues. > > The problem is to decompress the data somewhere in a non-destructive way (i.e. the compressed data can't be overwritten because it must be needed again later). > > > There's always a way, especially when everyone else says there isn't. ;) > > Yes, but it would require ripping apart the game to see what's used when. > Reclaiming 16kb is a big ask, and all that just to save the high scores. Confirmed that RadWarrior works from a mass-storage volume as well. This is quite a treat for one massive gaming volume that all works over VSDrive: - All apple crunch single load games (converted back to BIN), all start from super selector - All prodos conversions working: Bolo, Neuromancer, Donkey Kong, Jungle Hunt, Rad Warrior, Karateka, Ultima 3 (Deckard's prodos conversion), Zork Zero, Mr. Do Is there any luck you guys have had (or need help with) converting these to Prodos? -Marble Madness -Spare Change -Boulderdash (and or Construction Set) -Lode Runner -Summer, Winter, and/or California games -Blazing Paddles -Music Construction Kit In exchange I could probably be easily motivated to add Uthernet-II or real serial port support to Jace. Or pick some other feature you want.
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Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2015-11-02 13:12 -0800
Re: new ProDOS ports sicklittlemonkey <nick.westgate@gmail.com> - 2015-11-02 17:17 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2015-11-18 10:10 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2015-11-18 21:04 +0100
Re: new ProDOS ports Delfs <eeastman@gmail.com> - 2015-11-19 03:18 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2015-11-19 09:45 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2015-12-13 07:57 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-01 08:48 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-01 19:47 +0100
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-01 15:07 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-03 20:29 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-04 09:13 +0100
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-04 06:59 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-04 08:00 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-04 09:21 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-04 20:12 -0800
Re: new ProDOS ports D Finnigan <dog_cow@macgui.com> - 2016-01-05 21:12 +0000
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-05 20:37 -0800
Re: new ProDOS ports mdj <mdj.mdj@gmail.com> - 2016-01-05 21:00 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-05 22:58 -0800
Re: new ProDOS ports mdj <mdj.mdj@gmail.com> - 2016-01-06 22:54 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-07 07:31 -0800
Re: new ProDOS ports "Michael 'AppleWin Debugger Dev'" <michael.pohoreski@gmail.com> - 2016-01-07 15:45 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-07 18:29 -0800
Re: new ProDOS ports mdj <mdj.mdj@gmail.com> - 2016-01-07 20:19 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-08 07:57 -0800
Re: new ProDOS ports gids.rs@sasktel.net - 2016-01-07 20:22 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-08 12:54 +0100
Re: new ProDOS ports "Michael 'AppleWin Debugger Dev'" <michael.pohoreski@gmail.com> - 2016-01-08 23:30 -0800
Re: new ProDOS ports David Schmenk <dschmenk@gmail.com> - 2016-01-09 10:37 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-14 11:21 -0800
Re: new ProDOS ports Jerome Vernet <jeromevernet@hotmail.com> - 2016-01-14 22:30 +0100
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-15 19:52 -0800
Re: new ProDOS ports qkumba <peter.ferrie@gmail.com> - 2016-01-07 08:14 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-06 06:09 +0100
Re: new ProDOS ports gids.rs@sasktel.net - 2016-01-07 16:10 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-08 02:43 +0100
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-05 23:05 -0800
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-06 13:07 -0800
Re: new ProDOS ports Steve Nickolas <usotsuki@buric.co> - 2016-01-06 22:29 +0100
Re: new ProDOS ports BLuRry <brendan.robert@gmail.com> - 2016-01-06 14:06 -0800
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