Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!news.glorb.com!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail From: aiiadict@gmail.com Newsgroups: comp.sys.apple2.programmer Subject: ideas for super mario bros? Date: Thu, 16 Aug 2012 22:20:33 -0700 (PDT) Organization: http://groups.google.com Lines: 22 Message-ID: NNTP-Posting-Host: 108.230.94.47 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 X-Trace: posting.google.com 1345180834 23155 127.0.0.1 (17 Aug 2012 05:20:34 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Fri, 17 Aug 2012 05:20:34 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=108.230.94.47; posting-account=5kmk9wkAAAB22-WWGK8UTn8vQ5c3EvdQ User-Agent: G2/1.0 Xref: csiph.com comp.sys.apple2.programmer:392 My ascii version was rough, but fun to program. I'm almost done with 6502 version (I know you guys will be able to poke a ton of holes in my crummy 6502!) One thing that is going to slow the game down quite a bit is spinning fireball bars. World1.4 Enemies are bricks. 14X14 tiles with simple integer math controlling their movements. The spinning fireballs rotate around a brick in a circle. see bottom of page at http://rich12345.tripod.com/basicmario/index.html Any suggestions on how to spin that graphic? The fireball bar is made of 6 8X8 fireballs. That is 3 bricks long. I have the fireball graphic converted to 7X7 to match the other graphics in my port. Should I have a table of the rotating pixel coordinates? Use bresenhams algorithm to compute the coordinates?