Path: csiph.com!news.swapon.de!2.eu.feeder.erje.net!feeder.erje.net!feeder2.feed.ams11.usenet.farm!feed.usenet.farm!peer01.ams4!peer.am4.highwinds-media.com!news.highwinds-media.com!fx08.ams4.POSTED!not-for-mail From: Speccie Mime-Version: 1.0 User-Agent: Hogwasher/5.24 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit Message-ID: <0001HW.2E98E6CF0331C48B30B4B438F@eu.astraweb.com> Subject: Re: Integrated development on emulators: The next step Newsgroups: comp.sys.apple2.programmer Reply-To: someone@somewhere.com References: <0001HW.2E97969502E2F6EC30D87C38F@eu.astraweb.com> <10c8l8k$2urq3$1@dont-email.me> Lines: 17 X-Complaints-To: https://www.astraweb.com/aup NNTP-Posting-Date: Fri, 10 Oct 2025 07:01:35 UTC Date: Fri, 10 Oct 2025 08:01:35 +0100 X-Received-Bytes: 1557 Xref: csiph.com comp.sys.apple2.programmer:6336 Hugh, I am indeed still here, but am merely watching these days... > I find BBEdit more than sufficient for my needs, as I've set up a 'droplet' to take the source and produce the binary to transfer to the emulator. I think if you are not using an emulator, then the speed of a real IIgs or ][, is too slow these days for assembling large projects quickly. Spectrum was initially done that way, and I remember having to assemble parts, rather than the entire program, as it was tedious to assemble the entire app in one go. An emulator changes things of course, so it now takes me very little time at all to assemble Spectrum for instance. > I suppose we all have our own procedures. That will mainly be dictated by the hardware available I suspect. Cheers - Ewen