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Re: Yet Another Stupid Death...

From Toronto Backlawn <joe@arthwere.tzq>
Newsgroups comp.sys.acorn.games, rec.games.roguelike.angband
Subject Re: Yet Another Stupid Death...
Date 2021-08-21 16:11 +0000
Organization Aioe.org NNTP Server
Message-ID <sfr8k5$1utn$2@gioia.aioe.org> (permalink)
References <a77e545859.harriet@bazleyfamily.co.uk> <sfedmf$kcl$1@solani.org> <2f3ea65d59.harriet@bazleyfamily.co.uk>

Cross-posted to 2 groups.

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On Wed, 18 Aug 2021 00:44:13 +0100, Harriet Bazley wrote:

> On 16 Aug 2021 as I do recall,
>           Sebastian Barthel  wrote:
> 
> 
>> Nobody needs to be killed by an Floating Eye !
>> 
>> 
>> Lastely I tried to eat (and ate) a Mushroom of Terror ... that's an
>> real problem. Never try to do this !
> 
> Yes, but it gives you a speed bonus.   :-D
> 
>> It seems essential not to do things, wich are unknown in their effect
>> or to run into such a combined trap like the Floating Eye and the Giant
>> white Centipede are.
>> 
>> A good idea ist to enter a room and in the next step to leave it again
>> before then other things can happen. I died by unexpected "things" in
>> long corridors too, spacially if one runs through them to speed up the
>> overall gameplay - wich then led to an unexpected end.
>> 
> Yes, the classic way to die in Angband is by holding down a movement
> key....
> 
> For my next character I tried a Kobold warrior (born with poison
> resistance) who was either extremely lucky or else extremely reckless,
> or both.   But mainly her big advantage was finding *three* Scrolls of
> Acquirement when he was only about nine levels down in the dungeon, and
> getting the Cloak of Thingol and Flail 'Totila' as a result, neither of
> which I've ever seen with even my most powerful characters.
> 
> With fire brand, plus to speed and resist confusion, she was completely
> overpowered for most of the next twenty or so levels.  She also got
> extremely lucky with Potions of Brawn, which raise your strength but
> decrease another random stat - in my case, generally either wisdom or
> charisma, neither of which mattered that much.  I now have a warrior
> with Strength 18/100, Wisdom 8 and Charisma 10, who was at one point
> doing three attacks per round and killing most monsters with a single
> blow without waking up other creatures standing next to them; fighting a
> pack of wolves was as simple as walking into the middle of the pack and
> picking them off three at a time.
> 
> I've now got down to dungeon level 36, which is deeper than I've ever
> gone before, and achieved character level 30, which is higher than I've
> ever gone before, and am starting to have trouble from monster breaths
> damaging my equipment.  I had to use a scroll of Teleport Level to
> escape from an Ancient Black Dragon and a pack of Nexus Hounds...
> 
> Warriors now seem to get automatic ID on weapons, and I haven't found
> any cursed items in the dungeon at all; not a single one.  I don't know
> if they have been completely removed from the game (presumably not, as
> scrolls of Remove Curse still exist - but those may be intended for
> cursed artifacts), but the result is that you can just pick everything
> up, try it on, and have an ID almost instantly.  As I explore I have
> also been finding more than enough potions of cure wounds, food items,
> and staves and scrolls of Identify, so there are basically no supply
> management problems at all.  I believe this was a deliberate change in
> order to get rid of the 'boring bits' of the game, but compared to the
> gameplay I remember, in which the early part of the game consisted
> largely of trying to find and sell enough stuff to refill your supplies,
> and you had to cope with the possibility that the shopkeepers might not
> have the items you needed in stock, it makes for a completely different
> experience.
> 
> I love the new 'mixed blessing' items - a ring that gives you plus to
> attacks and immunity to fear, but also minus to armour and stealth, for
> example (basically, a permanent Berserk Strength item). Or the Ring of
> Escaping, which gives you a speed boost at the cost of spell-casting and
> attack penalties; put it on in order to run away very fast!  Or the
> Mushroom of Emergency, which heals you by 200 hit points but gives you
> hallucinations, and is found at low levels - I'm still carrying a stack
> of three of those, just in case.
> 
> One thing that is annoying is the way that staffs and wands stack as
> ypou pick them up, which means that in practice you end up carrying more
> and more of them with a smaller number of charges left in each, and it
> starts to become a weight problem.  I never use up all the charges in a
> Staff of Identify before picking up the next one, which means in effect
> that a staff which had 16 charges when it was lying on the dungeon floor
> goes down instantly to about six charges as they all average out between
> the stack of eight or so part-used staffs that I'm already carrying....
> Charge stacking is a good thing in principle, and it certainly saves on
> inventory space. But it does mean you can't drain all the charges in an
> item and then drop it.

Re: depths.

I'm sure you already do, but jusdt in case ~ when in the character stats 
screen (shift-c), hit the space bar to see a grid/graph representation of 
your character. Gotta fill that stuff in! I'm sure, at your depth, you 
already have, but in that depth range (1000' to 2000' / level 20 to 40), 
make sure you get your "low" resists covered (Cold, Fire, Lightning, 
Acid). And, be sure to get See Invisible ability and Free Action (immune 
to paralysis) going on.

Staff/wand stacking + averaging out charges can be a slight annoyance, but 
its purpose is to minimize invetory slot usage. Otherwise, you might end 
up with a bunch of slots with differently-charged staves/wands going on - 
and of course invetory space is at a premium! Bit of a tradeoff there. You 
can sell/drop a staff/wand in the shop 6, and it should re-appear, re-
charged so you can buy it. Encumberance can be an issue when one is with 
an early character without much strength - that is, carrying 5 staves of 
X, with 6 charges left. But, as your STR increases, that becomes less of 
an issue.

The automatic partial-ID you've encountered is "Pseudo-ID", that lets 
characters learn a bit about their equipment over time. Oh, just realized 
you mentioned "Charisma" - that would indicate that you are perhaps 
playing an older build of the game (later, Charisma as a stat was removed 
as part of a broader clean-up of the game).

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Thread

Yet Another Stupid Death... Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-07 16:50 +0100
  Re: Yet Another Stupid Death... Sebastian Barthel <naitsabes@freenet.de> - 2021-08-16 19:18 +0000
    Re: Yet Another Stupid Death... Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-18 00:44 +0100
      Re: Yet Another Stupid Death... Eddie Grove <eddiegrove@hotmail.com> - 2021-08-18 14:43 -0700
        Re: Yet Another Stupid Death... Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-19 00:34 +0100
      Re: Yet Another Stupid Death... Toronto Backlawn <joe@arthwere.tzq> - 2021-08-21 16:11 +0000
        Re: Yet Another Stupid Death... Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-22 17:56 +0100

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