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Groups > comp.sys.acorn.games > #368
| From | Sebastian Barthel <naitsabes@freenet.de> |
|---|---|
| Newsgroups | comp.sys.acorn.games, comp.sys.acorn.apps |
| Subject | Re: Angband variants |
| Date | 2021-08-08 19:02 +0000 |
| Message-ID | <sep9p0$7do$1@solani.org> (permalink) |
| References | (2 earlier) <selr34$498$1@solani.org> <e1824b5859.harriet@bazleyfamily.co.uk> <5dbc635859.harriet@bazleyfamily.co.uk> <sen3if$82j$1@solani.org> <aae08c5859.harriet@bazleyfamily.co.uk> |
Cross-posted to 2 groups.
Am Sun, 08 Aug 2021 03:06:09 +0100 schrieb Harriet Bazley: > On 8 Aug 2021 as I do recall, > Sebastian Barthel wrote: > >> Am Sat, 07 Aug 2021 19:36:46 +0100 schrieb Harriet Bazley: > >> > Quick summary: Using Aemulor Ultimate, I can run Frog-knows (the >> > original RISC OS port of Angband), Umoria (the predecessor of >> > Angband), Cthangband, Discband, Psiband, Kamband and Sangband. The >> > very obvious thing all these have in common is that they were all >> > ported by Musus Umbra on or before the year 2000. However Kangband >> > (ported 1999) won't run, and Angband 2.9.3 (ported 2001) will. >> > >> > Vanilla Angband 2.9.3 works. Vanilla Angband 3.0.9 doesn't. >> > >> > > [snip] >> >> I never get the point why there are so many different types of this >> game ... Sangband, Kamband, Zangband and many more. > > Mainly because lots of people wanted to create their own improved > version of the game ... OK, for such 'needs' I didn't played this game not often enough. I always had been trapped or killed or died otherwise. But probably this is the normal way for such a game - to get modified massively by its fans. Same story as in Doom oder HalfLive. > Quickband was an ingenious variant designed for those times when you > don't feel like investing several weeks/months in repetitive farming for > artifacts in an attempt to complete 100 levels of Angband; it only > provides 12 dungeon levels, actively encourages the player to dive fast, > implements a steeper progression curve, and does some major rebalancing > in order to make this compressed difficulty format work and eliminate > the large amounts of 'scumming' inherent in standard Angband play. (This > is one of the few variants where it would be nice to have a fresh RISC > OS port of the later versions, since it went on being tweaked for > balance until v2.06 of 2012, and we only had a port of v1.05 from 2008.) Meets the demands of nowadays players better than the other verisons. >> But eventually it could be a good idea to bring them back to the >> internet, eventually at iconbar or another place where people will be >> able to find and download them. > > It would be nice to have a repository of RISC OS Angband versions and > variants in order to provide a central resource, and the Iconbar would > be a logical place, given that it already has an Angband section dating > back to Musus Umbra's day: > https://www.iconbar.com/Angband_support_-_Introduction/news973.html iconbar ... is an interesting place. Much things there nobody knows about. ;) > I'm happy to provide the various compiled versions I have, although none > of them appear to be 32-bit safe, or at least not ARMX6-safe. I suspect > that it would be hard to locate source code for most of them, but it > would be very nice to be able to recompile at least some of them so that > they work without Aemulor - or, indeed, work *with* Aemulor! > > And one really ought to have the base game (Vanilla Angband) working for > comparison, and it's currently one of the ones that doesn't. > > Neither Antony nor Andrew Sidwell seem to have been active on the > Iconbar for a long time: > https://www.iconbar.com/forums/profile.php?username=ajps > https://www.iconbar.com/forums/profile.php?username=takkaria Source is the primary problem. Secondary is to find a skilled person who is willing to do such a "conversion". E.g. for Quickband and the last version of Angband known to work on RISC OS. If the sources can be found, it shouldn't be "too hard" for an experienced programmer - as far as I understood, there is a RISCOS Layer wich doesn't interact to closely with the game code. [snip] >> I've tried to find some of the websites You mentioned - wich are all >> gone. Many of them seems to be gone forever. But one of the main sites >> tries to stand the test of times on >> >> https://web.archive.org/web/20110927013626/http://rephial.org/ >> release/3.0.5 >> >> There are some other versions and times too. I used this one because it >> seems to be one of the relevant Ports to RISC OS - and it comes with >> its sources - and all files found their way to archive and are >> downloadable. >> At least there is a ReadMe File wich is signed by Anthony - hope this >> is a sign of qualitiy, You cited an Anthony in Your posts, see above. > > That version doesn't run for me - does it run for you? 3.0.3 doesn't > work for me either, but 3.0.0 does, and in fact without requiring > Aemulor... which incidentally proves that it's not the introduction of > Lua scripting for the 3.0.x branch that is causing the problem, nor the > v3.0.0 comment "replaced the old Acorn (RISC OS) code with a newer > version"! I didn't try. I only found the website and 3.0.5 was a 'later' version wich had working sources and programm download links. But I will try some of these many "Xngbands" in the next few days/weeks. But since I use !RPCEmu more often than RPi I think it will run out of the box. We'll see. > It looks as if version 3.0.9, which is the latest (non-working) one I > have, was the final release to include RISC OS; the release notes for > version 3.2.0 include the statement "Remove RISC OS port". > > The actual 'terrain.txt' file to which version 3.0.9 is objecting > appears to be identical to the one which works quite happily in version > 3.0.0. :-( The last Angband version I played was on Linux and had some interesting graphis. Many thanks for the massive Links. Angband - seems to be a little software universe in itself. Bye, SBn
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Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-07-29 23:52 +0100
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-03 19:10 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-07 11:33 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-07 15:12 +0100
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-07 19:36 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-07 23:04 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 03:06 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 19:02 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 22:03 +0100
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-09 12:54 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 00:04 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 03:40 +0100
Re: Angband variants Alan Dawes <alan.dawes@argonet.co.uk> - 2021-08-08 10:35 +0100
Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-08 13:38 +0100
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 16:16 +0100
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-19 00:39 +0100
Re: Angband variants Toronto Backlawn <joe@arthwere.tzq> - 2021-08-21 16:02 +0000
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 13:05 +0000
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 14:17 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-10 21:23 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 21:11 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-10 23:51 +0100
Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-13 16:24 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-13 18:49 +0000
Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-13 16:28 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 15:55 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 21:15 +0100
Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-09 12:06 +0000
Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-09 15:34 +0100
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