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Re: Angband variants

From Sebastian Barthel <naitsabes@freenet.de>
Newsgroups comp.sys.acorn.games, comp.sys.acorn.apps
Subject Re: Angband variants
Date 2021-08-08 19:02 +0000
Message-ID <sep9p0$7do$1@solani.org> (permalink)
References (2 earlier) <selr34$498$1@solani.org> <e1824b5859.harriet@bazleyfamily.co.uk> <5dbc635859.harriet@bazleyfamily.co.uk> <sen3if$82j$1@solani.org> <aae08c5859.harriet@bazleyfamily.co.uk>

Cross-posted to 2 groups.

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Am Sun, 08 Aug 2021 03:06:09 +0100 schrieb Harriet Bazley:

> On 8 Aug 2021 as I do recall,
>           Sebastian Barthel  wrote:
> 
>> Am Sat, 07 Aug 2021 19:36:46 +0100 schrieb Harriet Bazley:
> 
>> > Quick summary:  Using Aemulor Ultimate, I can run Frog-knows (the
>> > original RISC OS port of Angband), Umoria (the predecessor of
>> > Angband), Cthangband, Discband, Psiband, Kamband and Sangband.   The
>> > very obvious thing all these have in common is that they were all
>> > ported by Musus Umbra on or before the year 2000.   However Kangband
>> > (ported 1999) won't run, and Angband 2.9.3 (ported 2001) will.
>> > 
>> > Vanilla Angband 2.9.3 works.  Vanilla Angband 3.0.9 doesn't.
>> > 
>> > 
> [snip]
>>
>> I never get the point why there are so many different types of this
>> game ... Sangband, Kamband, Zangband and many more.
> 
> Mainly because lots of people wanted to create their own improved
> version of the game ...

OK, for such 'needs' I didn't played this game not often enough. I always 
had been trapped or killed or died otherwise. But probably this is the 
normal way for such a game - to get modified massively by its fans. Same 
story as in Doom oder HalfLive.

> Quickband was an ingenious variant designed for those times when you
> don't feel like investing several weeks/months in repetitive farming for
> artifacts in an attempt to complete 100 levels of Angband; it only
> provides 12 dungeon levels, actively encourages the player to dive fast,
> implements a steeper progression curve, and does some major rebalancing
> in order to make this compressed difficulty format work and eliminate
> the large amounts of 'scumming' inherent in standard Angband play. (This
> is one of the few variants where it would be nice to have a fresh RISC
> OS port of the later versions, since it went on being tweaked for
> balance until v2.06 of 2012, and we only had a port of v1.05 from 2008.)

Meets the demands of nowadays players better than the other verisons.

 
>> But eventually it could be a good idea to bring them back to the
>> internet, eventually at iconbar or another place where people will be
>> able to find and download them.
> 
> It would be nice to have a repository of RISC OS Angband versions and
> variants in order to provide a central resource, and the Iconbar would
> be a logical place, given that it already has an Angband section dating
> back to Musus Umbra's day:
> https://www.iconbar.com/Angband_support_-_Introduction/news973.html

iconbar ... is an interesting place. Much things there nobody knows 
about. ;)

 
> I'm happy to provide the various compiled versions I have, although none
> of them appear to be 32-bit safe, or at least not ARMX6-safe.  I suspect
> that it would be hard to locate source code for most of them, but it
> would be very nice to be able to recompile at least some of them so that
> they work without Aemulor - or, indeed, work *with* Aemulor!
> 
> And one really ought to have the base game (Vanilla Angband) working for
> comparison, and it's currently one of the ones that doesn't.
> 
> Neither Antony nor Andrew Sidwell seem to have been active on the
> Iconbar for a long time:
> https://www.iconbar.com/forums/profile.php?username=ajps
> https://www.iconbar.com/forums/profile.php?username=takkaria

Source is the primary problem. Secondary is to find a skilled person who 
is willing to do such a "conversion". E.g. for Quickband and the last 
version of Angband known to work on RISC OS.

If the sources can be found, it shouldn't be "too hard" for an 
experienced programmer - as far as I understood, there is a RISCOS Layer 
wich doesn't interact to closely with the game code.

[snip]

>> I've tried to find some of the websites You mentioned - wich are all
>> gone. Many of them seems to be gone forever. But one of the main sites
>> tries to stand the test of times on
>> 
>> https://web.archive.org/web/20110927013626/http://rephial.org/
>> release/3.0.5
>> 
>> There are some other versions and times too. I used this one because it
>> seems to be one of the relevant Ports to RISC OS - and it comes with
>> its sources - and all files found their way to archive and are
>> downloadable.
>> At least there is a ReadMe File wich is signed by Anthony - hope this
>> is a sign of qualitiy, You cited an Anthony in Your posts, see above.
> 
> That version doesn't run for me - does it run for you?   3.0.3 doesn't
> work for me either, but 3.0.0 does, and in fact without requiring
> Aemulor... which incidentally proves that it's not the introduction of
> Lua scripting for the 3.0.x branch that is causing the problem, nor the
> v3.0.0 comment "replaced the old Acorn (RISC OS) code with a newer
> version"!

I didn't try. I only found the website and 3.0.5 was a 'later' version 
wich had working sources and programm download links.

But I will try some of these many "Xngbands" in the next few days/weeks. 
But since I use !RPCEmu more often than RPi I think it will run out of 
the box. We'll see.


> It looks as if version 3.0.9, which is the latest (non-working) one I
> have, was the final release to include RISC OS;  the release notes for
> version 3.2.0 include the statement "Remove RISC OS port".
> 
> The actual 'terrain.txt' file to which version 3.0.9 is objecting
> appears to be identical to the one which works quite happily in version
> 3.0.0.   :-(

The last Angband version I played was on Linux and had some interesting 
graphis. 


Many thanks for the massive Links. Angband - seems to be a little 
software universe in itself.


Bye,
SBn

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Thread

Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-07-29 23:52 +0100
  Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-03 19:10 +0100
    Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-07 11:33 +0000
      Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-07 15:12 +0100
        Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-07 19:36 +0100
          Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-07 23:04 +0000
            Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 03:06 +0100
              Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 19:02 +0000
                Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 22:03 +0100
              Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-09 12:54 +0100
          Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 00:04 +0000
            Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 03:40 +0100
        Re: Angband variants Alan Dawes <alan.dawes@argonet.co.uk> - 2021-08-08 10:35 +0100
          Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-08 13:38 +0100
            Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 16:16 +0100
              Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-19 00:39 +0100
                Re: Angband variants Toronto Backlawn <joe@arthwere.tzq> - 2021-08-21 16:02 +0000
            Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 13:05 +0000
              Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 14:17 +0000
              Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-10 21:23 +0100
                Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-10 21:11 +0000
                Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-10 23:51 +0100
              Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-13 16:24 +0100
                Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-13 18:49 +0000
              Re: Angband variants Chris Gransden <chrisg@care4free.net> - 2021-08-13 16:28 +0100
          Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-08 15:55 +0000
            Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-08 21:15 +0100
              Re: Angband variants Sebastian Barthel <naitsabes@freenet.de> - 2021-08-09 12:06 +0000
                Re: Angband variants Harriet Bazley <harriet@bazleyfamily.co.uk> - 2021-08-09 15:34 +0100

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