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Re: Attempt at porting Shadow Of The Beast to the Archimedes

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From druck <news@druck.org.uk>
Newsgroups comp.sys.acorn.games
Subject Re: Attempt at porting Shadow Of The Beast to the Archimedes
Date Tue, 23 Jan 2018 20:51:54 +0000
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On 23/01/2018 08:25, xltardy@gmail.com wrote:
> 1/ for 8 Mhz machines screenmode 320 x 256, 256 colours
> 2/ for faster machines screemode 384 x 288, 256 colours (overscan)

As the next step up from an 8MHz ARM2, was an ARM3 3+x faster, surely a 
bit more resolution than that can be afforded.

---druck

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Thread

Attempt at porting Shadow Of The Beast to the Archimedes xltardy@gmail.com - 2018-01-23 00:25 -0800
  Re: Attempt at porting Shadow Of The Beast to the Archimedes druck <news@druck.org.uk> - 2018-01-23 20:51 +0000
    Re: Attempt at porting Shadow Of The Beast to the Archimedes Someone Somewhere <nntpac@gmail.com> - 2018-01-23 22:48 +0000
      Re: Attempt at porting Shadow Of The Beast to the Archimedes druck <news@druck.org.uk> - 2018-01-24 19:30 +0000
        Re: Attempt at porting Shadow Of The Beast to the Archimedes Someone Somewhere <nntpac@gmail.com> - 2018-01-25 15:18 +0000
        Re: Attempt at porting Shadow Of The Beast to the Archimedes xltardy@gmail.com - 2018-01-27 13:45 -0800
          Re: Attempt at porting Shadow Of The Beast to the Archimedes Someone Somewhere <nntpac@gmail.com> - 2018-01-28 08:03 +0000
            Re: Attempt at porting Shadow Of The Beast to the Archimedes xltardy@gmail.com - 2018-01-28 03:57 -0800

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