Path: csiph.com!eternal-september.org!reader02.eternal-september.org!.POSTED!not-for-mail From: Harriet Bazley Newsgroups: comp.sys.acorn.games,comp.sys.acorn.apps Subject: Re: Angband variants Date: Sun, 08 Aug 2021 22:03:26 +0100 Organization: A noiseless patient Spider Lines: 94 Message-ID: References: <749cd85359.harriet@bazleyfamily.co.uk> <5dbc635859.harriet@bazleyfamily.co.uk> Injection-Info: reader02.eternal-september.org; posting-host="514f4c68089c7a41c565c72a96793a23"; logging-data="1679"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19TLQaH4pl2RYp3ytVJu3pHycpeCZG0LXg=" User-Agent: Messenger-Pro/8.04 (MsgServe/8.04) (RISC-OS/5.27) NewsHound/v1.53-32 RC1 Cancel-Lock: sha1:rpekmMaqhpMzpf39IDk5bGbeQ98= X-Clacks-Overhead: GNU Terry Pratchett Xref: csiph.com comp.sys.acorn.games:370 comp.sys.acorn.apps:17668 On 8 Aug 2021 as I do recall, Sebastian Barthel wrote: > Am Sun, 08 Aug 2021 03:06:09 +0100 schrieb Harriet Bazley: > > I'm happy to provide the various compiled versions I have, although none > > of them appear to be 32-bit safe, or at least not ARMX6-safe. I suspect > > that it would be hard to locate source code for most of them, but it > > would be very nice to be able to recompile at least some of them so that > > they work without Aemulor - or, indeed, work *with* Aemulor! [snip] > > Source is the primary problem. Secondary is to find a skilled person who > is willing to do such a "conversion". E.g. for Quickband and the last > version of Angband known to work on RISC OS. > > If the sources can be found, it shouldn't be "too hard" for an > experienced programmer - as far as I understood, there is a RISCOS Layer > wich doesn't interact to closely with the game code. Yes, thanks to your detective work I managed to find the latest version of it :-) http://www.bazleyfamily.co.uk/angband/angband-kit.zip Here's the source code to Angband 3.0.9, which is the last version officially to support RISC OS: https://web.archive.org/web/20200221040230/http://rephial.org/downloads/3.0/angband-3.0.9-src.tar.gz The Angband community has actually been pretty good at preserving old material - here's the source for OAngband 0.7.0 (the last version ported to RISC OS) and many other versions: http://www.zaimoni.com/zaiband/Angband.ref/OAngband/ Here's the source to Quickband 1.0.5, and later versions : http://angband.oook.cz/variants.php?variant=quick Here's the source to Steamband 0.4.1: http://angband.oook.cz/steamband/Steamband-041f-SRC.zip Here's the source to old versions of Unangband, if you can work around SourceForge download issues: https://sourceforge.net/projects/unangband.berlios/files/ Here's the source to Zangband 2.7.3: https://downloads.sourceforge.net/project/zangband/zangband-src/2.7.3/zangband-2.7.3.tar.gz And most of the rest are probably still around on the zaimoni.com snapshot, if nowhere else.... [snip] > But I will try some of these many "Xngbands" in the next few days/weeks. > But since I use !RPCEmu more often than RPi I think it will run out of > the box. We'll see. If you're emulating a RiscPC environment, I assume it should be fine. :-) > > > Many thanks for the massive Links. Angband - seems to be a little > software universe in itself. It is - or at least, it was. Apparently there was a massive wave of variants at the time of the release of Angband 2.9.3, which made the game far more easy to customise - looking at the list of variants on angband.oook.cz, I don't think many of them continued being developed for very long! -- Harriet Bazley == Loyaulte me lie == Time is nature's way of making sure that everything doesn't happen at once.