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| From | Kevin Wells <kev@kevsoft.co.uk> |
|---|---|
| Newsgroups | comp.sys.acorn.games |
| Subject | Re: The Great Escape (a 'new' game) |
| Date | 2020-05-12 17:58 +0100 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <95ec946f58.Kevin@talktalk.net> (permalink) |
| References | <r8fa4h$t7f$1@dont-email.me> |
In message <r8fa4h$t7f$1@dont-email.me>
David Thomas <dave@davespace.co.uk> wrote:
>Dear all,
>
>I hope this missive is visible above the usual comp.sys.acorn.games throng.
>
>For some years I've been disassembling, documenting and rebuilding the
>classic 1986 ZX Spectrum game "The Great Escape" in portable C code.
>I've written much about it on my site:
>
> http://www.davespace.co.uk/the.great.escape/
>
>Now I've finally gotten around to producing a port of the game to the
>RISC OS desktop. This port will need some beta testing, so if you're
>interested in trying it out you can find builds of it over on this
>thread on stardot:
>
> https://stardot.org.uk/forums/viewtopic.php?f=29&t=18826#top
>
[snip]
It seems to work OK on the ARMX6.
What would be nice is to able to control with the mouse and more
colours.
--
Kev Wells
http://kevsoft.co.uk/ https://ko-fi.com/kevsoft
carpe cervisium
And was Jerusalem builded here
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The Great Escape (a 'new' game) David Thomas <dave@davespace.co.uk> - 2020-04-30 20:49 +0100 Re: The Great Escape (a 'new' game) Kevin Wells <kev@kevsoft.co.uk> - 2020-05-12 17:58 +0100
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